Undo bunny walking change due to infinite loop

This commit is contained in:
codemann8
2023-12-02 05:29:11 -06:00
parent 98dc38e3ac
commit d9e515429a

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@@ -1707,15 +1707,16 @@ def set_bunny_rules(world, player, inverted):
# for each such entrance a new option is added that consist of:
# a) being able to reach it, and
# b) being able to access all entrances from there to `region`
queue = deque([(region, [], {region})])
seen = {region}
queue = deque([(region, [])])
while queue:
(current, path, seen) = queue.popleft()
(current, path) = queue.popleft()
for entrance in current.entrances:
new_region = entrance.parent_region
if new_region.type in (RegionType.Cave, RegionType.Dungeon) and new_region in seen:
continue
new_path = path + [entrance.access_rule]
new_seen = seen.union({new_region})
seen.add(new_region)
if not is_link(new_region):
if world.logic[player] == 'owglitches':
if region.type == RegionType.Dungeon and new_region.type != RegionType.Dungeon:
@@ -1752,7 +1753,7 @@ def set_bunny_rules(world, player, inverted):
else:
continue
if is_bunny(new_region):
queue.append((new_region, new_path, new_seen))
queue.append((new_region, new_path))
else:
# we have reached pure light world, so we have a new possible option
possible_options.append(path_to_access_rule(new_path, entrance))