Moved dungeon-related connections to one area
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@@ -59,7 +59,14 @@ def link_entrances(world, player):
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connect_two_way(world, 'Bumper Cave (Top)', 'Death Mountain Return Cave Exit (West)', player)
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connect_two_way(world, 'Bumper Cave (Top)', 'Death Mountain Return Cave Exit (West)', player)
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# dungeon entrance shuffle
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# dungeon entrance shuffle
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if world.shuffle[player] == 'dungeonssimple':
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if world.shuffle[player] == 'vanilla':
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if not invFlag:
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for exitname, regionname in open_default_dungeon_connections:
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connect_simple(world, exitname, regionname, player)
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else:
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for exitname, regionname in inverted_default_dungeon_connections:
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connect_simple(world, exitname, regionname, player)
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elif world.shuffle[player] == 'dungeonssimple':
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simple_shuffle_dungeons(world, player)
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simple_shuffle_dungeons(world, player)
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elif world.shuffle[player] == 'dungeonsfull':
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elif world.shuffle[player] == 'dungeonsfull':
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full_shuffle_dungeons(world, Dungeon_Exits, player)
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full_shuffle_dungeons(world, Dungeon_Exits, player)
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