Fixed AT/GT rules to follow Mode instead of OW Swap
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12
Rules.py
12
Rules.py
@@ -837,6 +837,13 @@ def default_rules(world, player):
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def ow_rules(world, player):
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if world.mode[player] != 'inverted':
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set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
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set_rule(world.get_entrance('GT Entry Approach', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
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set_rule(world.get_entrance('GT Entry Leave', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player) or state.world.shuffle[player] in ('restricted', 'full', 'crossed', 'insanity'))
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else:
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set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
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if (world.mode[player] == 'inverted') == (0x00 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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set_rule(world.get_entrance('Lost Woods East Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Lost Woods Entry Mirror Spot', player), lambda state: state.has_Mirror(player))
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@@ -858,9 +865,6 @@ def ow_rules(world, player):
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set_rule(world.get_entrance('Dark Lumberjack Mirror Spot', player), lambda state: state.has_Mirror(player))
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if (world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
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set_rule(world.get_entrance('GT Entry Approach', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
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set_rule(world.get_entrance('GT Entry Leave', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player) or state.world.shuffle[player] in ('restricted', 'full', 'crossed', 'insanity'))
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set_rule(world.get_entrance('West Death Mountain (Top) Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Spectacle Rock Mirror Spot', player), lambda state: state.has_Mirror(player))
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else:
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@@ -991,7 +995,6 @@ def ow_rules(world, player):
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set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: False)
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set_rule(world.get_entrance('Inverted Pyramid Entrance', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
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set_rule(world.get_entrance('HC Area Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('HC Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
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@@ -1004,7 +1007,6 @@ def ow_rules(world, player):
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set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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add_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False)
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set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
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set_rule(world.get_entrance('Pyramid Exit Ledge Drop', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player))
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