fix: credits crash
This commit is contained in:
13
CHANGELOG.md
13
CHANGELOG.md
@@ -1,7 +1,18 @@
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# Feature Notes
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1.4.3: File Select/End Game screen: Mirror Scroll and Pseudoboots added (Thanks Hiimcody!)
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# Patch Notes
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Changelog archive
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* 1.4.3
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* Key Logic Algorithm: Renamed "Default" to "Dangerous" to indicate the potential soft-lock issues
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* Hera Basement Cage: Fix for small key counting multiple times (again)
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* Generation: Fixed several generation problems with ER and intensity 3
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* Customizer: Generation bug when attempting to place small keys
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* Hints: Updated pedestal/tablet text to be more clear
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* Enemizer: Various enemy bans
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* 1.4.2
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* New ER Options:
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* [Skull Woods shuffle options](#skull-woods-shuffle)
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2
Main.py
2
Main.py
@@ -38,7 +38,7 @@ from source.enemizer.DamageTables import DamageTable
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from source.enemizer.Enemizer import randomize_enemies
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from source.rom.DataTables import init_data_tables
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version_number = '1.4.3'
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version_number = '1.4.4'
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version_branch = '-u'
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__version__ = f'{version_number}{version_branch}'
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@@ -1,13 +1,4 @@
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# New Features
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File Select/End Game screen: Mirror Scroll and Pseudoboots added (Thanks Hiimcody!)
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# Patch Notes
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* 1.4.3
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* Key Logic Algorithm: Renamed "Default" to "Dangerous" to indicate the potential soft-lock issues
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* Hera Basement Cage: Fix for small key counting multiple times (again)
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* Generation: Fixed several generation problems with ER and intensity 3
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* Customizer: Generation bug when attempting to place small keys
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* Hints: Updated pedestal/tablet text to be more clear
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* Enemizer: Various enemy bans
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1.4.4
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- Fixed a crash bear the end of the credits when total collection rate was over 1000
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2
Rom.py
2
Rom.py
@@ -740,7 +740,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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rom.write_byte(cr_pc+0x1e, 0xEE) # slash
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rom.write_byte(cr_pc+0x1f, thousands_bot)
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# modify stat config
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stat_address = 0x2397B2 # 0x23B969 - old
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stat_address = 0x239864
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stat_pc = snes_to_pc(stat_address)
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rom.write_byte(stat_pc, 0xa9) # change to pos 21 (from b1)
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rom.write_byte(stat_pc+2, 0xc0) # change to 12 bits (from a0)
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