Fix conflicts
This commit is contained in:
@@ -303,22 +303,6 @@ def create_inverted_regions(world, player):
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create_cave_region(player, 'The Sky', 'A Dark Sky', None, ['DDM Landing','NEDW Landing', 'WDW Landing', 'SDW Landing', 'EDW Landing', 'DD Landing', 'DLHL Landing'])
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]
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for region_name, (room_id, default_door_id, shopkeeper, replaceable) in shop_table.items():
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region = world.get_region(region_name, player)
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shop = Shop(region, room_id, default_door_id, ShopType.Shop, shopkeeper, replaceable)
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region.shop = shop
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world.shops.append(shop)
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for index, (item, price) in enumerate(default_shop_contents[region_name]):
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shop.add_inventory(index, item, price)
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region = world.get_region('Capacity Upgrade', player)
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shop = Shop(region, 0x0115, 0x5D, ShopType.UpgradeShop, 0x04, True)
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region.shop = shop
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world.shops.append(shop)
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shop.add_inventory(0, 'Bomb Upgrade (+5)', 100, 7)
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shop.add_inventory(1, 'Arrow Upgrade (+5)', 100, 7)
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world.initialize_regions()
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def mark_dark_world_regions(world, player):
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# cross world caves may have some sections marked as both in_light_world, and in_dark_work.
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@@ -349,38 +333,6 @@ def mark_dark_world_regions(world, player):
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seen.add(exit.connected_region)
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queue.append(exit.connected_region)
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# (room_id, default_door_id, shopkeeper, replaceable)
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shop_table = {
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'Cave Shop (Dark Death Mountain)': (0x0112, 0xC1, True),
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'Red Shield Shop': (0x0110, 0xC1, True),
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'Dark Lake Hylia Shop': (0x010F, 0xC1, False),
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'Dark World Lumberjack Shop': (0x010F, 0xC1, True),
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'Village of Outcasts Shop': (0x010F, 0xC1, True),
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'Dark World Potion Shop': (0x010F, 0xC1, True),
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'Light World Death Mountain Shop': (0x00FF, 0xA0, True),
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'Kakariko Shop': (0x011F, 0xA0, True),
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'Cave Shop (Lake Hylia)': (0x0112, 0xA0, True),
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'Potion Shop': (0x0109, 0xFF, False),
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# Bomb Shop not currently modeled as a shop, due to special nature of items
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}
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# region, [item]
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# slot, item, price, max=0, replacement=None, replacement_price=0
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# item = (item, price)
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_basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)]
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_dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)]
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default_shop_contents = {
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'Cave Shop (Dark Death Mountain)': _basic_shop_defaults,
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'Red Shield Shop': [('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)],
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'Dark Lake Hylia Shop': [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)],
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'Dark World Lumberjack Shop': _dark_world_shop_defaults,
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'Village of Outcasts Shop': _dark_world_shop_defaults,
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'Dark World Potion Shop': _dark_world_shop_defaults,
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'Light World Death Mountain Shop': _basic_shop_defaults,
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'Kakariko Shop': _basic_shop_defaults,
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'Cave Shop (Lake Hylia)': _basic_shop_defaults,
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'Potion Shop': [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)],
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}
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location_table = {'Mushroom': (0x180013, 0x186338, False, 'in the woods'),
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'Bottle Merchant': (0x2eb18, 0x186339, False, 'with a merchant'),
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31
Regions.py
31
Regions.py
@@ -705,20 +705,6 @@ def create_regions(world, player):
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create_dungeon_region(player, 'GT Agahnim 2', 'Ganon\'s Tower', ['Agahnim 2'], ['GT Agahnim 2 SW'])
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]
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for region_name, (room_id, default_door_id, shopkeeper, replaceable) in shop_table.items():
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region = world.get_region(region_name, player)
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shop = Shop(region, room_id, default_door_id, ShopType.Shop, shopkeeper, replaceable)
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region.shop = shop
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world.shops.append(shop)
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for index, (item, price) in enumerate(default_shop_contents[region_name]):
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shop.add_inventory(index, item, price)
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region = world.get_region('Capacity Upgrade', player)
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shop = Shop(region, 0x0115, 0x5D, ShopType.UpgradeShop, 0x04, True)
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region.shop = shop
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world.shops.append(shop)
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shop.add_inventory(0, 'Bomb Upgrade (+5)', 100, 7)
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shop.add_inventory(1, 'Arrow Upgrade (+5)', 100, 7)
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world.initialize_regions()
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@@ -781,23 +767,6 @@ def mark_light_world_regions(world, player):
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seen.add(exit.connected_region)
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queue.append(exit.connected_region)
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# (room_id, default_door_id, shopkeeper, replaceable)
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shop_table = {
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'Cave Shop (Dark Death Mountain)': (0x0112, 0x6E, 0xC1, True),
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'Red Shield Shop': (0x0110, 0x75, 0xC1, True),
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'Dark Lake Hylia Shop': (0x010F, 0x74, 0xC1, True),
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'Dark World Lumberjack Shop': (0x010F, 0x57, 0xC1, True),
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'Village of Outcasts Shop': (0x010F, 0x60, 0xC1, True),
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'Dark World Potion Shop': (0x010F, 0x6F, 0xC1, True),
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'Light World Death Mountain Shop': (0x00FF, None, 0xA0, True),
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'Kakariko Shop': (0x011F, 0x46, 0xA0, True),
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'Cave Shop (Lake Hylia)': (0x0112, 0x58, 0xA0, True),
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'Potion Shop': (0x0109, 0x4C, 0xFF, False),
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# Bomb Shop not currently modeled as a shop, due to special nature of items
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}
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# region, [item]
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# slot, item, price, max=0, replacement=None, replacement_price=0
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# item = (item, price)
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def create_shops(world, player):
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for region_name, (room_id, type, shopkeeper, custom, locked, inventory) in shop_table.items():
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