Merge pull request #122 from StructuralMike/DoorDevUnstable
Change the bomblogic-CLI to bombbags and add it to the example mystery yaml
This commit is contained in:
@@ -114,7 +114,7 @@ class World(object):
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set_player_attr('compassshuffle', False)
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set_player_attr('keyshuffle', False)
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set_player_attr('bigkeyshuffle', False)
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set_player_attr('bomblogic', False)
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set_player_attr('bombbag', False)
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set_player_attr('difficulty_requirements', None)
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set_player_attr('boss_shuffle', 'none')
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set_player_attr('enemy_shuffle', 'none')
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@@ -687,7 +687,7 @@ class CollectionState(object):
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# In the future, this can be used to check if the player starts without bombs
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def can_use_bombs(self, player):
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return (not self.world.bomblogic[player] or self.has('Bomb Upgrade (+10)', player))
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return (not self.world.bombbag[player] or self.has('Bomb Upgrade (+10)', player))
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def can_hit_crystal(self, player):
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return (self.can_use_bombs(player)
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@@ -2014,7 +2014,7 @@ class Spoiler(object):
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'logic': self.world.logic,
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'mode': self.world.mode,
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'retro': self.world.retro,
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'bomblogic': self.world.bomblogic,
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'bombbag': self.world.bombbag,
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'weapons': self.world.swords,
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'goal': self.world.goal,
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'shuffle': self.world.shuffle,
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@@ -2113,7 +2113,7 @@ class Spoiler(object):
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outfile.write('Experimental: %s\n' % ('Yes' if self.metadata['experimental'][player] else 'No'))
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outfile.write('Key Drops shuffled: %s\n' % ('Yes' if self.metadata['keydropshuffle'][player] else 'No'))
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outfile.write(f"Shopsanity: {'Yes' if self.metadata['shopsanity'][player] else 'No'}\n")
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outfile.write('Bomblogic: %s\n' % ('Yes' if self.metadata['bomblogic'][player] else 'No'))
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outfile.write('Bombbag: %s\n' % ('Yes' if self.metadata['bombbag'][player] else 'No'))
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if self.doors:
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outfile.write('\n\nDoors:\n\n')
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outfile.write('\n'.join(
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4
CLI.py
4
CLI.py
@@ -96,7 +96,7 @@ def parse_cli(argv, no_defaults=False):
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
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'bomblogic',
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'bombbag',
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'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max',
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'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'pseudoboots',
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'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
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@@ -127,7 +127,7 @@ def parse_settings():
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settings = {
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"lang": "en",
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"retro": False,
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"bomblogic": False,
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"bombbag": False,
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"mode": "open",
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"logic": "noglitches",
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"goal": "ganon",
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36
ItemList.py
36
ItemList.py
@@ -37,7 +37,7 @@ Difficulty = namedtuple('Difficulty',
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['baseitems', 'bottles', 'bottle_count', 'same_bottle', 'progressiveshield',
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'basicshield', 'progressivearmor', 'basicarmor', 'swordless',
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'progressivesword', 'basicsword', 'basicbow', 'timedohko', 'timedother',
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'retro', 'bomblogic',
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'retro', 'bombbag',
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'extras', 'progressive_sword_limit', 'progressive_shield_limit',
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'progressive_armor_limit', 'progressive_bottle_limit',
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'progressive_bow_limit', 'heart_piece_limit', 'boss_heart_container_limit'])
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@@ -61,7 +61,7 @@ difficulties = {
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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retro = ['Small Key (Universal)'] * 18 + ['Rupees (20)'] * 10,
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bomblogic = ['Bomb Upgrade (+10)'] * 2,
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bombbag = ['Bomb Upgrade (+10)'] * 2,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 4,
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progressive_shield_limit = 3,
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@@ -87,7 +87,7 @@ difficulties = {
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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retro = ['Small Key (Universal)'] * 13 + ['Rupees (5)'] * 15,
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bomblogic = ['Bomb Upgrade (+10)'] * 2,
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bombbag = ['Bomb Upgrade (+10)'] * 2,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 3,
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progressive_shield_limit = 2,
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@@ -113,7 +113,7 @@ difficulties = {
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timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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retro = ['Small Key (Universal)'] * 13 + ['Rupees (5)'] * 15,
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bomblogic = ['Bomb Upgrade (+10)'] * 2,
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bombbag = ['Bomb Upgrade (+10)'] * 2,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 2,
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progressive_shield_limit = 1,
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@@ -254,10 +254,10 @@ def generate_itempool(world, player):
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# set up item pool
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if world.custom:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bomblogic[player], world.customitemarray)
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle[player], world.difficulty[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.customitemarray)
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world.rupoor_cost = min(world.customitemarray[player]["rupoorcost"], 9999)
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else:
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bomblogic[player], world.doorShuffle[player], world.logic[player])
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(pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle[player], world.difficulty[player], world.treasure_hunt_total[player], world.timer, world.goal[player], world.mode[player], world.swords[player], world.retro[player], world.bombbag[player], world.doorShuffle[player], world.logic[player])
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if player in world.pool_adjustment.keys():
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amt = world.pool_adjustment[player]
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@@ -287,7 +287,7 @@ def generate_itempool(world, player):
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if item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
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if item not in possible_weapons:
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possible_weapons.append(item)
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if not world.bomblogic[player] and item in ['Bombs (10)']:
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if not world.bombbag[player] and item in ['Bombs (10)']:
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if item not in possible_weapons and world.doorShuffle[player] != 'crossed':
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possible_weapons.append(item)
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starting_weapon = random.choice(possible_weapons)
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@@ -318,7 +318,7 @@ def generate_itempool(world, player):
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p_item = next(item for item in items if item.name == potion and item.player == player)
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p_item.priority = True # don't beemize one of each potion
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if world.bomblogic[player]:
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if world.bombbag[player]:
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for item in items:
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if item.name == 'Bomb Upgrade (+10)' and item.player == player:
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item.advancement = True
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@@ -528,7 +528,7 @@ def set_up_shops(world, player):
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rss.locked = True
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro
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if world.bomblogic[player]:
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if world.bombbag[player]:
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if world.shopsanity[player]:
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removals = [item for item in world.itempool if item.name == 'Bomb Upgrade (+5)' and item.player == player]
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for remove in removals:
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@@ -536,7 +536,7 @@ def set_up_shops(world, player):
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world.itempool.append(ItemFactory('Rupees (50)', player)) # replace the bomb upgrade
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else:
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop.inventory[0] = cap_shop.inventory[1] # remove bomb capacity upgrades in bomblogic
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cap_shop.inventory[0] = cap_shop.inventory[1] # remove bomb capacity upgrades in bombbag
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def customize_shops(world, player):
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@@ -578,7 +578,7 @@ def customize_shops(world, player):
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shop.shopkeeper_config = shopkeeper
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# handle capacity upgrades - randomly choose a bomb bunch or arrow bunch to become capacity upgrades
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if world.difficulty[player] == 'normal':
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if not found_bomb_upgrade and len(possible_replacements) > 0 and not world.bomblogic[player]:
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if not found_bomb_upgrade and len(possible_replacements) > 0 and not world.bombbag[player]:
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choices = []
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for shop, idx, loc, item in possible_replacements:
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if item.name in ['Bombs (3)', 'Bombs (10)']:
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@@ -726,7 +726,7 @@ rupee_chart = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)'
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'Rupees (100)': 100, 'Rupees (300)': 300}
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def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bomblogic, door_shuffle, logic):
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def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer, goal, mode, swords, retro, bombbag, door_shuffle, logic):
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pool = []
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placed_items = {}
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precollected_items = []
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@@ -773,10 +773,10 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
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diff = difficulties[difficulty]
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pool.extend(diff.baseitems)
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if bomblogic:
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if bombbag:
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pool = [item.replace('Bomb Upgrade (+5)','Rupees (5)') for item in pool]
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pool = [item.replace('Bomb Upgrade (+10)','Rupees (5)') for item in pool]
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pool.extend(diff.bomblogic)
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pool.extend(diff.bombbag)
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# expert+ difficulties produce the same contents for
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# all bottles, since only one bottle is available
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@@ -872,7 +872,7 @@ def get_pool_core(progressive, shuffle, difficulty, treasure_hunt_total, timer,
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pool.extend(['Small Key (Universal)'])
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return (pool, placed_items, precollected_items, clock_mode, lamps_needed_for_dark_rooms)
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def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, bomblogic, customitemarray):
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def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, bombbag, customitemarray):
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if isinstance(customitemarray,dict) and 1 in customitemarray:
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customitemarray = customitemarray[1]
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pool = []
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@@ -988,9 +988,9 @@ def test():
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for shuffle in ['full', 'insanity_legacy']:
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for logic in ['noglitches', 'minorglitches', 'owglitches', 'nologic']:
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for retro in [True, False]:
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for bomblogic in [True, False]:
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for bombbag in [True, False]:
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for door_shuffle in ['basic', 'crossed', 'vanilla']:
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out = get_pool_core(progressive, shuffle, difficulty, 30, timer, goal, mode, swords, retro, bomblogic, door_shuffle, logic)
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out = get_pool_core(progressive, shuffle, difficulty, 30, timer, goal, mode, swords, retro, bombbag, door_shuffle, logic)
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count = len(out[0]) + len(out[1])
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correct_count = total_items_to_place
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@@ -1000,7 +1000,7 @@ def test():
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if retro:
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correct_count += 28
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try:
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assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro, bomblogic))
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assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro, bombbag))
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except AssertionError as e:
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print(e)
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4
Main.py
4
Main.py
@@ -79,7 +79,7 @@ def main(args, seed=None, fish=None):
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world.compassshuffle = args.compassshuffle.copy()
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world.keyshuffle = args.keyshuffle.copy()
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world.bigkeyshuffle = args.bigkeyshuffle.copy()
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world.bomblogic = args.bomblogic.copy()
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world.bombbag = args.bombbag.copy()
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world.crystals_needed_for_ganon = {player: random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1)}
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world.crystals_needed_for_gt = {player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1)}
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world.crystals_ganon_orig = args.crystals_ganon.copy()
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@@ -384,7 +384,7 @@ def copy_world(world):
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ret.compassshuffle = world.compassshuffle.copy()
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ret.keyshuffle = world.keyshuffle.copy()
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ret.bigkeyshuffle = world.bigkeyshuffle.copy()
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ret.bomblogic = world.bomblogic.copy()
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ret.bombbag = world.bombbag.copy()
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ret.crystals_needed_for_ganon = world.crystals_needed_for_ganon.copy()
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ret.crystals_needed_for_gt = world.crystals_needed_for_gt.copy()
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ret.crystals_ganon_orig = world.crystals_ganon_orig.copy()
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@@ -176,7 +176,7 @@ def roll_settings(weights):
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ret.retro = True
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ret.retro = get_choice('retro') == 'on' # this overrides world_state if used
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ret.bomblogic = get_choice('bomblogic') == 'on'
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ret.bombbag = get_choice('bombbag') == 'on'
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ret.hints = get_choice('hints') == 'on'
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@@ -10,7 +10,7 @@ CLI: ```--shuffle_sfx```
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When enabling this option, you do not start with bomb capacity but rather you must find 1 of 2 bomb bags. (They are represented by the +10 capacity item.) Bomb capacity upgrades are otherwise unavailable.
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CLI: ```--bomblogic```
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CLI: ```--bombbag```
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# Bug Fixes and Notes.
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@@ -18,7 +18,7 @@ CLI: ```--bomblogic```
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* 0.5.0.2
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* --shuffle_sfx option added
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* 0.5.0.1
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* --bomblogic option added
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* --bombbag option added
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* 0.5.0.0
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* Handles headered roms for enemizer (Thanks compiling)
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* Warning added for earlier version of python (Thanks compiling)
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6
Rom.py
6
Rom.py
@@ -1051,7 +1051,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_bytes(0x184000, [
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# original_item, limit, replacement_item, filler
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0x12, 0x01, 0x35, 0xFF, # lamp -> 5 rupees
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0x51, 0x00 if world.bomblogic[player] else 0x06, 0x31 if world.bomblogic[player] else 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade. If bomblogic -> turns into Bombs (10)
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0x51, 0x00 if world.bombbag[player] else 0x06, 0x31 if world.bombbag[player] else 0x52, 0xFF, # 6 +5 bomb upgrades -> +10 bomb upgrade. If bombbag -> turns into Bombs (10)
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0x53, 0x06, 0x54, 0xFF, # 6 +5 arrow upgrades -> +10 arrow upgrade
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0x58, 0x01, 0x36 if world.retro[player] else 0x43, 0xFF, # silver arrows -> single arrow (red 20 in retro mode)
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0x3E, difficulty.boss_heart_container_limit, 0x47, 0xff, # boss heart -> green 20
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@@ -1188,7 +1188,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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equip[0x36C] = 0x18
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equip[0x36D] = 0x18
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equip[0x379] = 0x68
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if world.bomblogic[player]:
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if world.bombbag[player]:
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starting_max_bombs = 0
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else:
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starting_max_bombs = 10
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@@ -1483,7 +1483,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_bytes(0x180188, [0, 0, 10]) # Zelda respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x18018B, [0, 0, 10]) # Mantle respawn refills (magic, bombs, arrows)
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bow_max, bow_small = 70, 10
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elif uncle_location.item is not None and uncle_location.item.name in ['Bomb Upgrade (+10)' if world.bomblogic[player] else 'Bombs (10)']:
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elif uncle_location.item is not None and uncle_location.item.name in ['Bomb Upgrade (+10)' if world.bombbag[player] else 'Bombs (10)']:
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rom.write_byte(0x18004E, 2) # Escape Fill (bombs)
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rom.write_bytes(0x180185, [0, 50, 0]) # Uncle respawn refills (magic, bombs, arrows)
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rom.write_bytes(0x180188, [0, 3, 0]) # Zelda respawn refills (magic, bombs, arrows)
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2
Rules.py
2
Rules.py
@@ -1162,7 +1162,7 @@ def standard_rules(world, player):
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def bomb_escape_rule():
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loc = world.get_location("Link's Uncle", player)
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return loc.item and loc.item.name in ['Bomb Upgrade (+10)' if world.bomblogic[player] else 'Bombs (10)']
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return loc.item and loc.item.name in ['Bomb Upgrade (+10)' if world.bombbag[player] else 'Bombs (10)']
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def standard_escape_rule(state):
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return state.can_kill_most_things(player) or bomb_escape_rule()
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@@ -16,6 +16,9 @@
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pot_shuffle:
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on: 1
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off: 3
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bombbag:
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on: 1
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off: 4
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entrance_shuffle:
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none: 15
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dungeonssimple: 3
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@@ -224,7 +224,7 @@
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"type": "bool",
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"help": "suppress"
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},
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"bomblogic": {
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"bombbag": {
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"action": "store_true",
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"type": "bool"
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},
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@@ -264,7 +264,7 @@
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"and a few other little things make this more like Zelda-1. (default: %(default)s)"
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],
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||||
"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"],
|
||||
"bomblogic": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
|
||||
"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
|
||||
"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
|
||||
"usestartinventory": [ "Toggle usage of Starting Inventory." ],
|
||||
"custom": [ "Not supported." ],
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
"randomizer.item.hints": "Include Helpful Hints",
|
||||
"randomizer.item.retro": "Retro mode (universal keys)",
|
||||
"randomizer.item.pseudoboots": "Start with Pseudo Boots",
|
||||
"randomizer.item.bomblogic": "Bomblogic",
|
||||
"randomizer.item.bombbag": "Bombbag",
|
||||
|
||||
"randomizer.item.worldstate": "World State",
|
||||
"randomizer.item.worldstate.standard": "Standard",
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"checkboxes": {
|
||||
"retro": { "type": "checkbox" },
|
||||
"bomblogic": { "type": "checkbox" },
|
||||
"bombbag": { "type": "checkbox" },
|
||||
"shopsanity": { "type": "checkbox" },
|
||||
"hints": {
|
||||
"type": "checkbox"
|
||||
|
||||
@@ -57,7 +57,7 @@ SETTINGSTOPROCESS = {
|
||||
"item": {
|
||||
"hints": "hints",
|
||||
"retro": "retro",
|
||||
"bomblogic": "bomblogic",
|
||||
"bombbag": "bombbag",
|
||||
"shopsanity": "shopsanity",
|
||||
"pseudoboots": "pseudoboots",
|
||||
"worldstate": "mode",
|
||||
|
||||
Reference in New Issue
Block a user