Improvement to copy_world_premature
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35
Main.py
35
Main.py
@@ -639,18 +639,24 @@ def copy_world_premature(world, player):
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connection.connect(target)
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# connect copied world
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copied_locations = {(loc.name, loc.player): loc for loc in ret.get_locations()} # caches all locations
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copied_locations = {(loc.name, loc.player): loc for loc in ret.get_locations() if loc.player == player} # caches all locations
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for region in world.regions:
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if region.player == player:
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copied_region = ret.get_region(region.name, region.player)
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copied_region.is_light_world = region.is_light_world
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copied_region.is_dark_world = region.is_dark_world
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copied_region.dungeon = region.dungeon
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if region.dungeon:
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copied_region.dungeon = ret.get_dungeon(region.dungeon.name, region.player)
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copied_region.locations = [copied_locations[(location.name, location.player)] for location in region.locations if (location.name, location.player) in copied_locations]
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for location in copied_region.locations:
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location.parent_region = copied_region
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for entrance in region.entrances:
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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copied_region.entrances.append(ret.get_entrance(entrance.name, entrance.player))
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for exit in region.exits:
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if exit.connected_region:
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dest_region = ret.get_region(exit.connected_region.name, region.player)
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ret.get_entrance(exit.name, exit.player).connect(dest_region)
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from OverworldShuffle import categorize_world_regions
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categorize_world_regions(ret, player)
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for item in world.precollected_items:
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if item.player == player:
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@@ -659,22 +665,19 @@ def copy_world_premature(world, player):
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for edge in world.owedges:
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if edge.player == player and edge.dest:
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copiededge = ret.check_for_owedge(edge.name, edge.player)
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if copiededge is not None:
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copiededge.dest = ret.check_for_owedge(edge.dest.name, edge.dest.player)
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copiededge.dest = ret.check_for_owedge(edge.dest.name, edge.dest.player)
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for door in world.doors:
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if door.player == player:
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entrance = ret.check_for_entrance(door.name, door.player)
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if entrance is not None:
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destdoor = ret.check_for_door(entrance.door.name, entrance.door.player)
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entrance.door = destdoor
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if destdoor is not None:
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destdoor.entrance = entrance
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copied_door = ret.check_for_door(door.name, door.player)
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copied_entrance = ret.check_for_entrance(door.name, door.player)
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copied_door.entrance = copied_entrance
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copied_entrance.door = copied_door
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ret.key_logic = world.key_logic.copy()
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for player, portals in world.dungeon_portals.items():
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for portal in portals:
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connect_portal(portal, ret, player)
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from OverworldShuffle import categorize_world_regions
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categorize_world_regions(ret, player)
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set_rules(ret, player)
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return ret
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