Fixed so Lean ER + Inverted Dark Chapel start is guaranteed to be in DW

This commit is contained in:
codemann8
2022-08-12 01:54:20 -05:00
parent 3aa97ee8bc
commit e5cff2e773

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@@ -689,7 +689,7 @@ def define_tile_groups(world, player, do_grouped):
# sanctuary/chapel should not be swapped if S+Q guaranteed to output on that screen # sanctuary/chapel should not be swapped if S+Q guaranteed to output on that screen
if 0x13 in group and ((world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull'] \ if 0x13 in group and ((world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull'] \
and (world.mode[player] in ['standard', 'inverted'] or world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3)) \ and (world.mode[player] in ['standard', 'inverted'] or world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3)) \
or (world.shuffle[player] == 'lite' and world.mode[player] == 'inverted')): or (world.shuffle[player] in ['lite', 'lean'] and world.mode[player] == 'inverted')):
return False return False
return True return True