Fix deterministic issues in repeat seed generation

This commit is contained in:
codemann8
2021-12-20 14:32:30 -06:00
parent 5e2bbe68cb
commit e600f472d2

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@@ -40,9 +40,9 @@ def link_entrances(world, player):
connect_simple(world, 'Other World S&Q', 'Pyramid Area', player)
else:
entrance_pool.remove('Pyramid Hole')
entrance_pool.add('Inverted Pyramid Hole')
entrance_pool.append('Inverted Pyramid Hole')
entrance_pool.remove('Pyramid Entrance')
entrance_pool.add('Inverted Pyramid Entrance')
entrance_pool.append('Inverted Pyramid Entrance')
drop_connections.append(tuple(('Inverted Pyramid Hole', 'Pyramid')))
dropexit_connections.append(tuple(('Inverted Pyramid Entrance', 'Pyramid Exit')))
connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)