Fix deterministic issues in repeat seed generation
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@@ -40,9 +40,9 @@ def link_entrances(world, player):
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connect_simple(world, 'Other World S&Q', 'Pyramid Area', player)
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connect_simple(world, 'Other World S&Q', 'Pyramid Area', player)
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else:
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else:
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entrance_pool.remove('Pyramid Hole')
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entrance_pool.remove('Pyramid Hole')
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entrance_pool.add('Inverted Pyramid Hole')
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entrance_pool.append('Inverted Pyramid Hole')
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entrance_pool.remove('Pyramid Entrance')
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entrance_pool.remove('Pyramid Entrance')
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entrance_pool.add('Inverted Pyramid Entrance')
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entrance_pool.append('Inverted Pyramid Entrance')
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drop_connections.append(tuple(('Inverted Pyramid Hole', 'Pyramid')))
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drop_connections.append(tuple(('Inverted Pyramid Hole', 'Pyramid')))
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dropexit_connections.append(tuple(('Inverted Pyramid Entrance', 'Pyramid Exit')))
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dropexit_connections.append(tuple(('Inverted Pyramid Entrance', 'Pyramid Exit')))
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connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
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connect_simple(world, 'Other World S&Q', 'Hyrule Castle Ledge', player)
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