fix: customizer bug when placing small keys

fix: hera basement cage fix - again
This commit is contained in:
aerinon
2024-06-17 17:16:22 -06:00
parent 9a34024d90
commit e6b0239d24
4 changed files with 5 additions and 3 deletions

View File

@@ -2087,7 +2087,7 @@ def shuffle_small_key_doors(door_type_pools, used_doors, start_regions_map, all_
if actual_chest_keys == 0:
dungeon.small_keys = []
else:
dungeon.small_keys = [ItemFactory(dungeon_keys[dungeon_name], player)] * actual_chest_keys
dungeon.small_keys = [ItemFactory(dungeon_keys[dungeon_name], player) for _ in range(actual_chest_keys)]
for name, small_list in small_map.items():
used_doors.update(flatten_pair_list(small_list))

View File

@@ -5,6 +5,8 @@ File Select/End Game screen: Mirror Scroll and Pseudoboots added (Thanks Hiimcod
# Patch Notes
* 1.4.3
* Key Logic Algorithm: Renamed "Default" to "Dangerous" to indicate the potential soft-lock issues
* Key Logic Algorithm: Renamed "Default" to "Dangerous" to indicate the potential soft-lock issues
* Hera Basement Cage: Fix for small key counting multiple times (again)
* Generation: Fixed several generation problems with ER and intensity 3
* Customizer: Generation bug when attempting to place small keys
* Enemizer: Various enemy bans

2
Rom.py
View File

@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = 'f38b8d05463222c940e9e8115f2f1ddb'
RANDOMIZERBASEHASH = '5f039a5d88474aefc66c116beb67fa68'
class JsonRom(object):

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