fix: customizer bug when placing small keys
fix: hera basement cage fix - again
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@@ -2087,7 +2087,7 @@ def shuffle_small_key_doors(door_type_pools, used_doors, start_regions_map, all_
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if actual_chest_keys == 0:
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dungeon.small_keys = []
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else:
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dungeon.small_keys = [ItemFactory(dungeon_keys[dungeon_name], player)] * actual_chest_keys
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dungeon.small_keys = [ItemFactory(dungeon_keys[dungeon_name], player) for _ in range(actual_chest_keys)]
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for name, small_list in small_map.items():
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used_doors.update(flatten_pair_list(small_list))
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@@ -5,6 +5,8 @@ File Select/End Game screen: Mirror Scroll and Pseudoboots added (Thanks Hiimcod
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# Patch Notes
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* 1.4.3
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* Key Logic Algorithm: Renamed "Default" to "Dangerous" to indicate the potential soft-lock issues
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* Key Logic Algorithm: Renamed "Default" to "Dangerous" to indicate the potential soft-lock issues
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* Hera Basement Cage: Fix for small key counting multiple times (again)
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* Generation: Fixed several generation problems with ER and intensity 3
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* Customizer: Generation bug when attempting to place small keys
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* Enemizer: Various enemy bans
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2
Rom.py
2
Rom.py
@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'f38b8d05463222c940e9e8115f2f1ddb'
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RANDOMIZERBASEHASH = '5f039a5d88474aefc66c116beb67fa68'
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class JsonRom(object):
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