feat: new tiles for dungeon indicators

build: test for lynel logic
This commit is contained in:
aerinon
2024-03-11 16:58:12 -06:00
parent da80fd45e4
commit e737a138cf
3 changed files with 30 additions and 1 deletions

2
Rom.py
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@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '03e2ae451d5abadd905b1a4da283ab5a'
RANDOMIZERBASEHASH = '66890fefe34bb5878422322c5f952aa5'
class JsonRom(object):

Binary file not shown.

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@@ -0,0 +1,29 @@
meta:
players: 1
settings:
1:
mode: open
enemy_shuffle: shuffled
dropshuffle: underworld
enemies:
1:
Underworld:
0x55:
1: Lynel
placements: # all the ways to kill a Lynel are Flipper locked
1:
Waterfall Fairy - Left: Progressive Sword
Waterfall Fairy - Right: Progressive Sword
Hobo: Progressive Sword
Swamp Palace - Map Chest: Progressive Bow
Swamp Palace - Compass Chest: Progressive Bow
Zora's Ledge: Hammer
advanced_placements:
1:
- type: Verification
item: Flippers
locations:
'Hyrule Castle Secret Entrance Enemy #2': False # can't kill the lynel
Link's Uncle: True