feat: new tiles for dungeon indicators
build: test for lynel logic
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '03e2ae451d5abadd905b1a4da283ab5a'
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RANDOMIZERBASEHASH = '66890fefe34bb5878422322c5f952aa5'
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class JsonRom(object):
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class JsonRom(object):
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29
test/suite/enemy_logic/lynel_test.yaml
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29
test/suite/enemy_logic/lynel_test.yaml
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@@ -0,0 +1,29 @@
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meta:
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players: 1
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settings:
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1:
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mode: open
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enemy_shuffle: shuffled
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dropshuffle: underworld
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enemies:
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1:
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Underworld:
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0x55:
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1: Lynel
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placements: # all the ways to kill a Lynel are Flipper locked
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1:
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Waterfall Fairy - Left: Progressive Sword
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Waterfall Fairy - Right: Progressive Sword
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Hobo: Progressive Sword
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Swamp Palace - Map Chest: Progressive Bow
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Swamp Palace - Compass Chest: Progressive Bow
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Zora's Ledge: Hammer
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advanced_placements:
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1:
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- type: Verification
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item: Flippers
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locations:
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'Hyrule Castle Secret Entrance Enemy #2': False # can't kill the lynel
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Link's Uncle: True
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