fixing my illogical logic
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@@ -2176,7 +2176,6 @@ logical_connections = [
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('Ice Cross Bottom Push Block Left', 'Ice Floor Switch'),
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('Ice Cross Bottom Push Block Left', 'Ice Floor Switch'),
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('Ice Cross Right Push Block Top', 'Ice Bomb Drop'),
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('Ice Cross Right Push Block Top', 'Ice Bomb Drop'),
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('Ice Cross Top Push Block Bottom', 'Ice Compass Room'),
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('Ice Conveyor to Crystal', 'Ice Conveyor - Crystal'),
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('Ice Conveyor to Crystal', 'Ice Conveyor - Crystal'),
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('Ice Conveyor Crystal Exit', 'Ice Conveyor'),
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('Ice Conveyor Crystal Exit', 'Ice Conveyor'),
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('Ice Big Key Push Block', 'Ice Dead End'),
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('Ice Big Key Push Block', 'Ice Dead End'),
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3
Rules.py
3
Rules.py
@@ -640,7 +640,8 @@ def bomb_rules(world, player):
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add_rule(world.get_entrance('TR Lazy Eyes SE', player), lambda state: state.can_use_bombs(player)) # ToDo: Add always true for inverted, cross-entrance, and door-variants and so on.
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add_rule(world.get_entrance('TR Lazy Eyes SE', player), lambda state: state.can_use_bombs(player)) # ToDo: Add always true for inverted, cross-entrance, and door-variants and so on.
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add_rule(world.get_entrance('Turtle Rock Ledge Exit (West)', player), lambda state: state.can_use_bombs(player)) # Is this the same as above?
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add_rule(world.get_entrance('Turtle Rock Ledge Exit (West)', player), lambda state: state.can_use_bombs(player)) # Is this the same as above?
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dungeon_bonkable = ['PoD Warp Hint SE', 'PoD Jelly Hall NW', 'PoD Jelly Hall NE', 'PoD Mimics 1 SW',
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dungeon_bonkable = ['Sewers Rat Path WS', 'Sewers Rat Path WN',
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'PoD Warp Hint SE', 'PoD Jelly Hall NW', 'PoD Jelly Hall NE', 'PoD Mimics 1 SW',
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'Thieves Ambush E', 'Thieves Rail Ledge W',
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'Thieves Ambush E', 'Thieves Rail Ledge W',
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'TR Dash Room NW', 'TR Crystaroller SW', 'TR Dash Room ES',
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'TR Dash Room NW', 'TR Crystaroller SW', 'TR Dash Room ES',
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'GT Four Torches NW','GT Fairy Abyss SW'
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'GT Four Torches NW','GT Fairy Abyss SW'
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