Remove outdated hammer rule for Pyramid Exit Ledge Drop
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@@ -876,7 +876,7 @@ mandatory_connections = [# Whirlpool Connections
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('Grassy Lawn Pegs', 'Village of Outcasts Area'), #hammer
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('Shield Shop Fence (Outer) Ledge Drop', 'Shield Shop Fence'),
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('Shield Shop Fence (Inner) Ledge Drop', 'Shield Shop Area'),
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('Pyramid Exit Ledge Drop', 'Pyramid Area'), #hammer(inverted)
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('Pyramid Exit Ledge Drop', 'Pyramid Area'),
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('Broken Bridge Hammer Rock (South)', 'Broken Bridge Northeast'), #hammer/glove
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('Broken Bridge Hammer Rock (North)', 'Broken Bridge Area'), #hammer/glove
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('Broken Bridge Hookshot Gap', 'Broken Bridge West'), #hookshot
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1
Rules.py
1
Rules.py
@@ -1017,7 +1017,6 @@ def ow_rules(world, player):
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add_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False)
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set_rule(world.get_entrance('Pyramid Exit Ledge Drop', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Pyramid Pass Mirror Spot', player), lambda state: state.has_Mirror(player))
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set_rule(world.get_entrance('Pyramid Courtyard Mirror Spot', player), lambda state: state.has_Mirror(player))
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