Remove outdated hammer rule for Pyramid Exit Ledge Drop

This commit is contained in:
codemann8
2021-10-23 19:27:08 -05:00
parent 1ad99fb9bf
commit e7c1cbda63
2 changed files with 1 additions and 2 deletions

View File

@@ -876,7 +876,7 @@ mandatory_connections = [# Whirlpool Connections
('Grassy Lawn Pegs', 'Village of Outcasts Area'), #hammer ('Grassy Lawn Pegs', 'Village of Outcasts Area'), #hammer
('Shield Shop Fence (Outer) Ledge Drop', 'Shield Shop Fence'), ('Shield Shop Fence (Outer) Ledge Drop', 'Shield Shop Fence'),
('Shield Shop Fence (Inner) Ledge Drop', 'Shield Shop Area'), ('Shield Shop Fence (Inner) Ledge Drop', 'Shield Shop Area'),
('Pyramid Exit Ledge Drop', 'Pyramid Area'), #hammer(inverted) ('Pyramid Exit Ledge Drop', 'Pyramid Area'),
('Broken Bridge Hammer Rock (South)', 'Broken Bridge Northeast'), #hammer/glove ('Broken Bridge Hammer Rock (South)', 'Broken Bridge Northeast'), #hammer/glove
('Broken Bridge Hammer Rock (North)', 'Broken Bridge Area'), #hammer/glove ('Broken Bridge Hammer Rock (North)', 'Broken Bridge Area'), #hammer/glove
('Broken Bridge Hookshot Gap', 'Broken Bridge West'), #hookshot ('Broken Bridge Hookshot Gap', 'Broken Bridge West'), #hookshot

View File

@@ -1017,7 +1017,6 @@ def ow_rules(world, player):
add_rule(world.get_entrance('Pyramid Hole', player), lambda state: False) add_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False) set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Exit Ledge Drop', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player))
set_rule(world.get_entrance('Pyramid Pass Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Pyramid Pass Mirror Spot', player), lambda state: state.has_Mirror(player))
set_rule(world.get_entrance('Pyramid Courtyard Mirror Spot', player), lambda state: state.has_Mirror(player)) set_rule(world.get_entrance('Pyramid Courtyard Mirror Spot', player), lambda state: state.has_Mirror(player))