Changed Dark Sanc to 2way connection in ER

This commit is contained in:
codemann8
2021-10-05 19:34:11 -05:00
parent 249591e1f6
commit e94431a1b6

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@@ -163,9 +163,7 @@ def link_entrances(world, player):
sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in bomb_shop_doors]
sanc_door = random.choice(sanc_doors)
bomb_shop_doors.remove(sanc_door)
connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
lw_dm_entrances = ['Paradox Cave (Bottom)', 'Paradox Cave (Middle)', 'Paradox Cave (Top)', 'Old Man House (Bottom)',
'Fairy Ascension Cave (Bottom)', 'Fairy Ascension Cave (Top)', 'Spiral Cave (Bottom)', 'Old Man Cave (East)',
@@ -425,8 +423,7 @@ def link_entrances(world, player):
sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in dw_entrances]
sanc_door = random.choice(sanc_doors)
dw_entrances.remove(sanc_door)
connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
# we randomize which world requirements we fulfill first so we get better dungeon distribution
# we also places the Old Man House at this time to make sure he can be connected to the desert one way
@@ -604,8 +601,7 @@ def link_entrances(world, player):
sanc_doors = [door for door in Inverted_Dark_Sanctuary_Doors if door in entrances]
sanc_door = random.choice(sanc_doors)
entrances.remove(sanc_door)
connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
#place must-exit caves
connect_mandatory_exits(world, entrances, caves, must_exits, player)
@@ -785,8 +781,7 @@ def link_entrances(world, player):
sanc_door = random.choice(sanc_doors)
exit_pool.remove(sanc_door)
doors.remove(sanc_door)
connect_entrance(world, sanc_door, 'Dark Sanctuary Hint', player)
world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance(sanc_door, player).parent_region)
connect_two_way(world, sanc_door, 'Dark Sanctuary Hint', player)
# now let's deal with mandatory reachable stuff
def extract_reachable_exit(cavelist):