Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,5 @@
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import logging
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import random
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import RaceRandom as random
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from BaseClasses import Boss
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from Fill import FillError
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@@ -1,5 +1,8 @@
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# Changelog
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### 0.1.6.9
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- ~~Merged DR v0.4.0.12 - Secure random update / Credits fix~~
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### 0.1.6.8
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- Implemented a smarter Balanced Flute Shuffle algorithm
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- Fixed Collection Rate in credits
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@@ -1,4 +1,4 @@
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import random
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import RaceRandom as random
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from collections import defaultdict, deque
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import logging
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import operator as op
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@@ -1843,7 +1843,7 @@ def find_accessible_entrances(world, player, builder):
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elif world.mode[player] != 'inverted':
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start_regions = ['Links House', 'Sanctuary']
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else:
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start_regions = ['Links House', 'Dark Sanctuary Hint']
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start_regions = ['Links House', 'Dark Sanctuary Hint', 'Hyrule Castle Ledge']
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regs = convert_regions(start_regions, world, player)
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visited_regions = set()
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visited_entrances = []
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@@ -1,4 +1,4 @@
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import random
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import RaceRandom as random
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import collections
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import itertools
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from collections import defaultdict, deque
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@@ -3,7 +3,7 @@ import argparse
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import copy
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import os
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import logging
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import random
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import RaceRandom as random
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import textwrap
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import shlex
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import sys
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@@ -1,4 +1,4 @@
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import random
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import RaceRandom as random
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from BaseClasses import Dungeon
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from Bosses import BossFactory
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@@ -1,4 +1,4 @@
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import random
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import RaceRandom as random
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# ToDo: With shuffle_ganon option, prevent gtower from linking to an exit only location through a 2 entrance cave.
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from collections import defaultdict
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@@ -493,7 +493,7 @@ def link_entrances(world, player):
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if invFlag:
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# shuffle aga door first. if it's on hc ledge, then one other hc ledge door has to be must_exit
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all_entrances_aga = lw_entrances + dw_entrances
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aga_doors = [i for i in all_entrances_aga]
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aga_doors = [i for i in all_entrances_aga if world.shufflelinks[player]]
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random.shuffle(aga_doors)
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aga_door = aga_doors.pop()
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@@ -687,7 +687,8 @@ def link_entrances(world, player):
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if invFlag:
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# shuffle aga door. if it's on hc ledge, then one other hc ledge door has to be must_exit
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aga_door = random.choice(entrances)
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aga_choices = [x for x in entrances if world.shufflelinks[player]]
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aga_door = random.choice(aga_choices)
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if aga_door in hc_ledge_entrances:
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hc_ledge_entrances.remove(aga_door)
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2
Fill.py
2
Fill.py
@@ -1,4 +1,4 @@
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import random
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import RaceRandom as random
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import logging
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from BaseClasses import CollectionState
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@@ -1,7 +1,7 @@
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from collections import namedtuple
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import logging
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import math
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import random
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import RaceRandom as random
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from BaseClasses import Region, RegionType, Shop, ShopType, Location, CollectionState
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from Bosses import place_bosses
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13
Main.py
13
Main.py
@@ -4,7 +4,8 @@ from itertools import zip_longest
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import json
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import logging
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import os
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import random
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import RaceRandom as random
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import string
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import time
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import zlib
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@@ -28,7 +29,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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__version__ = '0.4.0.11u'
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__version__ = '0.4.0.12u'
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class EnemizerError(RuntimeError):
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@@ -42,8 +43,8 @@ def main(args, seed=None, fish=None):
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start = time.perf_counter()
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# if args.securerandom:
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# random.use_secure()
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if args.securerandom:
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random.use_secure()
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# initialize the world
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if args.code:
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@@ -62,7 +63,7 @@ def main(args, seed=None, fish=None):
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random.seed(world.seed)
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if args.securerandom:
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world.seed = None
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world.seed = ''.join(random.choice(string.ascii_uppercase + string.ascii_lowercase + string.digits) for _ in range(9))
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world.remote_items = args.remote_items.copy()
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world.mapshuffle = args.mapshuffle.copy()
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@@ -341,7 +342,7 @@ def main(args, seed=None, fish=None):
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logger.info(world.fish.translate("cli","cli","made.playthrough") % (YES if (args.calc_playthrough) else NO))
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logger.info(world.fish.translate("cli","cli","made.spoiler") % (YES if (not args.jsonout and args.create_spoiler) else NO))
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logger.info(world.fish.translate("cli","cli","used.enemizer") % (YES if enemized else NO))
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logger.info(world.fish.translate("cli","cli","seed") + ": %d", world.seed)
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logger.info(world.fish.translate("cli","cli","seed") + ": %s", world.seed)
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logger.info(world.fish.translate("cli","cli","total.time"), time.perf_counter() - start)
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# print_wiki_doors_by_room(dungeon_regions,world,1)
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@@ -1,6 +1,6 @@
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import argparse
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import logging
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import random
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import RaceRandom as random
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import urllib.request
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import urllib.parse
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import yaml
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@@ -1,8 +1,8 @@
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import random, logging, copy
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import RaceRandom as random, logging, copy
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from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
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__version__ = '0.1.6.8-u'
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__version__ = '0.1.6.9-u'
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def link_overworld(world, player):
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# setup mandatory connections
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@@ -229,7 +229,7 @@ def link_overworld(world, player):
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new_spots = list()
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ignored_regions = set()
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def addSpot(owid, removeFromPool = False):
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def addSpot(owid):
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if world.owFluteShuffle[player] == 'balanced':
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def getIgnored(regionname, base_owid, owid):
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region = world.get_region(regionname, player)
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@@ -252,18 +252,17 @@ def link_overworld(world, player):
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if random.randint(0, 31) != 0 and new_ignored.intersection(ignored_regions):
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return False
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ignored_regions.update(new_ignored)
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if removeFromPool:
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flute_pool.remove(owid)
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flute_pool.remove(owid)
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new_spots.append(owid)
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return True
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# guarantee desert/mire access
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addSpot(0x38, True)
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addSpot(0x38)
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# guarantee mountain access
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if world.owShuffle[player] == 'vanilla':
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mountainIds = [0x0b, 0x0e, 0x07]
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addSpot(mountainIds[random.randint(0, 2)], True)
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addSpot(mountainIds[random.randint(0, 2)])
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random.shuffle(flute_pool)
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f = 0
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@@ -3,7 +3,7 @@ import argparse
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import hashlib
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import logging
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import os
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import random
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import RaceRandom as random
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import time
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import sys
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@@ -275,7 +275,7 @@ vanilla_pots = {
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def shuffle_pots(world, player):
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import random
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import RaceRandom as random
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new_pot_contents = {}
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@@ -22,6 +22,11 @@ For accessibility, you now get a C or P indicator to the left of the magic bar o
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# Bug Fixes and Notes.
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* 0.4.0.12
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* ER Inverted fix for HC Ledge, and Aga Tower choosing Links House incorrectly
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* Credits again - hopefully for good
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* Incorporated music fixes for now (may revisit later)
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* Secure random re-incorporated
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* 0.4.0.11
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* Some minor base rom fixes
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* Improved distribution of bombable/dashable doors
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19
Rom.py
19
Rom.py
@@ -5,7 +5,7 @@ import json
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import hashlib
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import logging
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import os
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import random
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import RaceRandom as random
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import struct
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import sys
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import subprocess
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@@ -31,7 +31,7 @@ from OverworldShuffle import default_flute_connections, flute_data
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '487a04cf965bb89636f9b1621dd606d1'
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RANDOMIZERBASEHASH = 'abcc9ca7e5ec6eac56a70e8b248a5883'
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class JsonRom(object):
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@@ -893,17 +893,17 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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write_int16(rom, 0x187010, credits_total) # dynamic credits
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if credits_total != 216:
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# collection rate address:
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cr_address = 0x2391C2
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# collection rate address (hi):
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cr_address = 0x238057
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cr_pc = cr_address - 0x120000 # convert to pc
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mid_top, mid_bot = credits_digit((credits_total // 10) % 10)
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last_top, last_bot = credits_digit(credits_total % 10)
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# top half
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rom.write_byte(cr_pc+0x1c, mid_top)
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rom.write_byte(cr_pc+0x1d, last_top)
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rom.write_byte(cr_pc+0x1, mid_top)
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rom.write_byte(cr_pc+0x2, last_top)
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# bottom half
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rom.write_byte(cr_pc+0x3a, mid_bot)
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rom.write_byte(cr_pc+0x3b, last_bot)
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rom.write_byte(cr_pc+0x1f, mid_bot)
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rom.write_byte(cr_pc+0x20, last_bot)
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# patch medallion requirements
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if world.required_medallions[player][0] == 'Bombos':
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@@ -1615,8 +1615,9 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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# set rom name
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# 21 bytes
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from Main import __version__
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seedstring = f'{world.seed:09}' if isinstance(world.seed, int) else world.seed
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# todo: change to DR when Enemizer is okay with DR
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rom.name = bytearray(f'ER{__version__.split("-")[0].replace(".","")[0:3]}_{team+1}_{player}_{world.seed:09}\0', 'utf8')[:21]
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rom.name = bytearray(f'ER{__version__.split("-")[0].replace(".","")[0:3]}_{team+1}_{player}_{seedstring}\0', 'utf8')[:21]
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rom.name.extend([0] * (21 - len(rom.name)))
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rom.write_bytes(0x7FC0, rom.name)
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@@ -179,6 +179,17 @@ JSL BlindsAtticHint : NOP #2
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org $1cfd69
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Main_ShowTextMessage:
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; Conditionally disable UW music changes in Door Rando
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org $028ADB ; <- Bank02.asm:2088-2095 (LDX.b #$14 : LDA $A0 ...)
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JSL.l Underworld_DoorDown_Entry : CPX #$10
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db $B0, $21 ; BCS $028B04
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BRA + : NOP #6 : +
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org $02C3F2 ; <- Bank02.asm:10521 Unused call
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Underworld_DoorDown_Call:
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org $02C3F3
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dw $8AD9 ; address of Bank02.asm:2085
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds
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@@ -398,7 +398,7 @@ StraightStairsTrapDoor:
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.animateTraps
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lda #$05 : sta $11
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inc $0468 : stz $068e : stz $0690
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++ rtl
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++ JSL Underworld_DoorDown_Call : rtl
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+ JML Dungeon_ApproachFixedColor ; what we wrote over
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}
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@@ -353,7 +353,7 @@ OWNewDestination:
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; turn into bunny
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lda $5d : cmp #$17 : beq .return
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lda #$17 : sta $5d
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lda #$01 : sta $02e0
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lda #$01 : sta $2e0
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bra .return
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.nobunny
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lda $5d : cmp #$17 : bne .return
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Binary file not shown.
@@ -1,6 +1,6 @@
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{
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"cli": {
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"app.title": "ALttP Tür Randomisier Version %s - Nummer: %d, Code: %s",
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"app.title": "ALttP Tür Randomisier Version %s - Nummer: %s, Code: %s",
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"shuffling.world": "Welt wird durchmischt.",
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"generating.itempool": "Generier Gegenstandsbasis.",
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"calc.access.rules": "Berechne Zugriffsregeln.",
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@@ -2,7 +2,7 @@
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"cli": {
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"yes": "Yes",
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"no": "No",
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"app.title": "ALttP Door Randomizer Version %s - Seed: %d, Code: %s",
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"app.title": "ALttP Door Randomizer Version %s - Seed: %s, Code: %s",
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"version": "Version",
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"seed": "Seed",
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"player": "Player",
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@@ -1,6 +1,6 @@
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{
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"cli": {
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"app.title": "ALttP Puerta Aleatorizador Versión %s - Número: %d, Código: %s",
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"app.title": "ALttP Puerta Aleatorizador Versión %s - Número: %s, Código: %s",
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"player": "Jugador",
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"shuffling.world": "Barajando el Mundo",
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"shuffling.dungeons": "Barajando Mazmorras",
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