Fixed issue with Links House swapped in OW Tile Swap
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@@ -67,8 +67,12 @@ def link_overworld(world, player):
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# move both sets
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if parallel == IsParallel.Yes and not (all(edge in orig_swaps for edge in map(getParallel, forward_set)) and all(edge in orig_swaps for edge in map(getParallel, back_set))):
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raise Exception('Cannot move a parallel edge without the other')
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new_groups[(OpenStd.Open, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)][0].append(forward_set)
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new_groups[(OpenStd.Open, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)][1].append(back_set)
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new_mode = OpenStd.Open
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if tuple((OpenStd.Open, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)) not in new_groups.keys():
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# when Links House tile is swapped, the DW edges need to get put into existing Standard group
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new_mode = OpenStd.Standard
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new_groups[(new_mode, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)][0].append(forward_set)
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new_groups[(new_mode, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)][1].append(back_set)
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for edge in forward_set:
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swaps.remove(edge)
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for edge in back_set:
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