Fixed issue with Links House swapped in OW Tile Swap

This commit is contained in:
codemann8
2022-02-02 19:50:41 -06:00
parent b53fd17e43
commit ee215dbfa7

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@@ -67,8 +67,12 @@ def link_overworld(world, player):
# move both sets
if parallel == IsParallel.Yes and not (all(edge in orig_swaps for edge in map(getParallel, forward_set)) and all(edge in orig_swaps for edge in map(getParallel, back_set))):
raise Exception('Cannot move a parallel edge without the other')
new_groups[(OpenStd.Open, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)][0].append(forward_set)
new_groups[(OpenStd.Open, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)][1].append(back_set)
new_mode = OpenStd.Open
if tuple((OpenStd.Open, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)) not in new_groups.keys():
# when Links House tile is swapped, the DW edges need to get put into existing Standard group
new_mode = OpenStd.Standard
new_groups[(new_mode, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)][0].append(forward_set)
new_groups[(new_mode, WorldType((int(wrld) + 1) % 2), dir, terrain, parallel, count)][1].append(back_set)
for edge in forward_set:
swaps.remove(edge)
for edge in back_set: