Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors
This commit is contained in:
@@ -640,6 +640,14 @@ def cross_dungeon(world, player):
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paths = determine_required_paths(world, player)
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check_required_paths(paths, world, player)
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hc = world.get_dungeon('Hyrule Castle', player)
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del hc.dungeon_items[0] # removes map
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hc.dungeon_items.append(ItemFactory('Compass (Escape)', player))
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at = world.get_dungeon('Agahnims Tower', player)
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at.dungeon_items.append(ItemFactory('Compass (Agahnims Tower)', player))
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gt = world.get_dungeon('Ganons Tower', player)
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del gt.dungeon_items[0] # removes map
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start = time.process_time()
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total_keys = remaining = 29
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total_candidates = 0
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@@ -703,6 +711,7 @@ def cross_dungeon(world, player):
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queue = collections.deque(sorted(queue, key=lambda b: b.combo_size))
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else:
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logger.info('Cross Dungeon: Increase failed for %s', name)
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builder.key_doors_num -= 1
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builder.flex = 0
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logger.info('Cross Dungeon: Keys unable to assign in pool %s', remaining)
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@@ -1185,7 +1194,7 @@ def add_inaccessible_doors(world, player):
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create_door(world, player, 'Death Mountain Return Cave (West)', 'Death Mountain Return Ledge')
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if 'Desert Palace Lone Stairs' in world.inaccessible_regions[player]:
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create_door(world, player, 'Desert Palace Entrance (East)', 'Desert Palace Lone Stairs')
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if world.mode == 'standard' and 'Hyrule Castle Ledge' in world.inaccessible_regions[player]:
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if world.mode[player] == 'standard' and 'Hyrule Castle Ledge' in world.inaccessible_regions[player]:
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create_door(world, player, 'Hyrule Castle Entrance (East)', 'Hyrule Castle Ledge')
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create_door(world, player, 'Hyrule Castle Entrance (West)', 'Hyrule Castle Ledge')
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@@ -2020,36 +2029,18 @@ default_one_way_connections = [
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]
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# For crossed
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default_dungeon_sets = [
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['Hyrule Castle Lobby', 'Hyrule Castle West Lobby', 'Hyrule Castle East Lobby', 'Sewers Rat Path', 'Sanctuary',
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'Hyrule Dungeon Cellblock'],
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['Eastern Lobby', 'Eastern Boss'],
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['Desert Back Lobby', 'Desert Boss', 'Desert Main Lobby', 'Desert West Lobby', 'Desert East Lobby'],
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['Hera Lobby', 'Hera Boss'],
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['Tower Lobby', 'Tower Agahnim 1'],
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['PoD Lobby', 'PoD Boss'],
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['Swamp Lobby', 'Swamp Boss'],
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['Skull 1 Lobby', 'Skull Pinball', 'Skull Left Drop', 'Skull Pot Circle', 'Skull 2 East Lobby',
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'Skull 2 West Lobby', 'Skull Back Drop', 'Skull 3 Lobby', 'Skull Boss'],
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['Thieves Lobby', 'Thieves Attic Window', 'Thieves Blind\'s Cell', 'Thieves Boss'],
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['Ice Lobby', 'Ice Boss'],
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['Mire Lobby', 'Mire Boss'],
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['TR Main Lobby', 'TR Boss', 'TR Eye Bridge', 'TR Big Chest Entrance', 'TR Lazy Eyes'],
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['GT Lobby', 'GT Agahnim 2']
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]
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dungeon_x_idx_to_name = {
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0: 'Hyrule Castle',
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1: 'Eastern Palace',
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2: 'Desert Palace',
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3: 'Tower of Hera',
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4: 'Agahnims Tower',
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5: 'Palace of Darkness',
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6: 'Swamp Palace',
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7: 'Skull Woods',
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8: 'Thieves Town',
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9: 'Ice Palace',
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10: 'Misery Mire',
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11: 'Turtle Rock',
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12: 'Ganons Tower'
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compass_data = { # offset from 0x122e17, sram storage, write offset from 1037b9, 0 = jmp or # of nops
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'Hyrule Castle': (0x1, 0xc0, 0x16, 0),
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'Eastern Palace': (0x1C, 0xc1, 0x28, 0),
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'Desert Palace': (0x35, 0xc2, 0x4a, 0),
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'Agahnims Tower': (0x51, 0xc3, 0x5c, 0),
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'Swamp Palace': (0x6A, 0xc4, 0x7e, 0),
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'Palace of Darkness': (0x83, 0xc5, 0xa4, 0),
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'Misery Mire': (0x9C, 0xc6, 0xca, 0),
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'Skull Woods': (0xB5, 0xc7, 0xf0, 0),
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'Ice Palace': (0xD0, 0xc8, 0x102, 0),
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'Tower of Hera': (0xEB, 0xc9, 0x114, 0),
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'Thieves Town': (0x106, 0xca, 0x138, 0),
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'Turtle Rock': (0x11F, 0xcb, 0x15e, 0),
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'Ganons Tower': (0x13A, 0xcc, 0x170, 2)
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}
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