Mimic mode

This commit is contained in:
2025-03-09 15:37:44 -05:00
parent 8436b32b29
commit ef642e6c1f
4 changed files with 45 additions and 43 deletions

2
Rom.py
View File

@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
JAP10HASH = '03a63945398191337e896e5771f77173' JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '9cdc4e5b97fc03af357b4f35ea8802fd' RANDOMIZERBASEHASH = '5d715dfd920f9eadf5db51b5719e1ff6'
class JsonRom(object): class JsonRom(object):

Binary file not shown.

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@@ -3,7 +3,7 @@ from Utils import snes_to_pc
from source.dungeon.EnemyList import SpriteType, EnemySprite, sprite_translation from source.dungeon.EnemyList import SpriteType, EnemySprite, sprite_translation
from source.dungeon.RoomList import Room010C from source.dungeon.RoomList import Room010C
from source.enemizer.SpecialEnemyModes import get_enemy_map_uw, get_enemy_map_ow, write_mimic_changes from source.enemizer.SpecialEnemyModes import set_mimics, write_mimic_changes
from source.enemizer.SpriteSheets import sub_group_choices from source.enemizer.SpriteSheets import sub_group_choices
from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets from source.enemizer.SpriteSheets import randomize_underworld_sprite_sheets, randomize_overworld_sprite_sheets
from source.enemizer.TilePattern import tile_patterns from source.enemizer.TilePattern import tile_patterns
@@ -426,10 +426,12 @@ skip_sprites = {
def randomize_enemies(world, player): def randomize_enemies(world, player):
if world.enemy_shuffle[player] != 'none': if world.enemy_shuffle[player] == 'mimics':
data_tables = world.data_tables[player] data_tables = world.data_tables[player]
custom_ow = get_enemy_map_ow(world.enemy_shuffle[player], data_tables) set_mimics(data_tables)
custom_uw = get_enemy_map_uw(world.enemy_shuffle[player], data_tables) elif world.enemy_shuffle[player] != 'none':
data_tables = world.data_tables[player]
custom_ow, custom_uw = {}, {}
enemy_map = world.customizer.get_enemies() if world.customizer else None enemy_map = world.customizer.get_enemies() if world.customizer else None
if enemy_map and player in enemy_map: if enemy_map and player in enemy_map:
if 'Underworld' in enemy_map[player]: if 'Underworld' in enemy_map[player]:

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@@ -3,52 +3,40 @@ from Utils import snes_to_pc
from source.dungeon.EnemyList import EnemySprite, SpriteType, sprite_translation, enemy_names from source.dungeon.EnemyList import EnemySprite, SpriteType, sprite_translation, enemy_names
def can_combine_req(req1, req2): change_idx_1 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 16, 18, 19, 20, 21, 22, 23, 24, 25, 26, 28, 31, 32, 35, 38, 65, 66, 67, 68, 70, 71, 76, 77, 78, 81, 83, 89, 91, 92, 94, 97, 100, 101, 102, 103, 104, 105, 106, 107]
for i in range(0, 4):
if req1.sub_groups[i] and req2.sub_groups[i]:
if len(set(req1.sub_groups[i]).intersection(req2.sub_groups[i])) == 0:
return False
return True
def get_enemy_map(mode, reqs, vanilla_map):
data = {}
if mode != "mimics": def set_mimic_map(reqs, enemy_map):
return data for room_id, sprites in enemy_map.items():
green_mimic = reqs.get((EnemySprite.GreenMimic, 0))
for room_id, sprites in vanilla_map.items():
data[room_id] = {}
for idx, sprite in enumerate(sprites): for idx, sprite in enumerate(sprites):
subtype = 0 if sprite.sub_type != SpriteType.Overlord else sprite.sub_type subtype = 0 if sprite.sub_type != SpriteType.Overlord else sprite.sub_type
req = reqs.get((sprite.kind, subtype)) req = reqs.get((sprite.kind, subtype))
if not req or isinstance(req, dict) or req.boss:
if isinstance(req, dict):
if room_id not in req:
continue
req = req[room_id]
if not req or req.boss:
continue continue
if req.static:
if not can_combine_req(green_mimic, req): if not req.static:
data[room_id] = {}
break
continue
if req.killable:
if random.random() > 0.1: if random.random() > 0.1:
data[room_id][idx] = 'GreenMimic' sprite.kind = EnemySprite.GreenMimic
else: else:
data[room_id][idx] = 'RedMimic' sprite.kind = EnemySprite.RedMimic
else:
data[room_id][idx] = enemy_names[sprite.kind]
if len(data[room_id]) == 0:
del data[room_id]
return data
def set_mimics(data_tables):
def get_enemy_map_ow(mode, data_tables):
reqs = data_tables.sprite_requirements reqs = data_tables.sprite_requirements
return get_enemy_map(mode, reqs, data_tables.ow_enemy_table) sheets = data_tables.sprite_sheets
uw_enemy_map = data_tables.uw_enemy_table.room_map
ow_enemy_map = data_tables.ow_enemy_table
for idx in change_idx_1:
sheets[idx].sub_groups[1] = 0x2c
set_mimic_map(reqs, uw_enemy_map)
set_mimic_map(reqs, ow_enemy_map)
def get_enemy_map_uw(mode, data_tables):
reqs = data_tables.sprite_requirements
return get_enemy_map(mode, reqs, data_tables.uw_enemy_table.room_map)
def write_mimic_changes(rom, double = False): def write_mimic_changes(rom, double = False):
if double: if double:
@@ -60,12 +48,24 @@ def write_mimic_changes(rom, double = False):
0x00, 0x00, 0x00, 0x00, 0xE0, 0xF6, 0xF6, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0xF6, 0xF6, 0x00,
0x20, 0x1A, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x1A, 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xD0, 0xE0, 0xE0, 0x00, 0x00, 0x00, 0x00, 0xD0, 0xE0, 0xE0, 0x00,
0x30, 0x20, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00]) 0x30, 0x20, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00])
else: else:
rom.write_bytes(snes_to_pc(0x1EC71B), rom.write_bytes(snes_to_pc(0x1EC71B),
[0x00, 0xF0, 0x10, 0x00, 0x00, 0xF3, 0x0D, 0x00, [0x00, 0xF0, 0x10, 0x00, 0x00, 0xF3, 0x0D, 0x00,
0x00, 0xF3, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00]) 0x00, 0xF3, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00])
rom.write_bytes(snes_to_pc(0x1EC75C), [0x01, 0x00])
# rom.write_byte(snes_to_pc(0x0DB3DD), 0x0D) # make red mimics use green palette
# mimics move during dashes
rom.write_byte(snes_to_pc(0x3080A5), 0x01)
# reverse green mimic direction
rom.write_bytes(snes_to_pc(0x1EC75C), [0x01, 0x00])
# make red mimics use green palette
rom.write_byte(snes_to_pc(0x0DB3DD), 0x0D)
# make zol-dropper drop mimics
rom.write_byte(snes_to_pc(0x0DB10F), 0x05)
rom.write_byte(snes_to_pc(0x0DB3E8), 0x1D)
rom.write_bytes(snes_to_pc(0x1EB1CC), [0x22, 0x89, 0xF5, 0x1D, 0x60])
rom.write_bytes(snes_to_pc(0x1EB0D9), [0x83, 0x9D, 0x20, 0x0E, 0xFE, 0xA0, 0x0D, 0x9E, 0xAA, 0x0C])