Fix issue with smith getting deleted on s+q due to bomb walls
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@@ -1404,6 +1404,9 @@ def can_reach_smith(world, player):
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if world.logic[player] in ['noglitches', 'minorglitches'] and not world.is_tile_swapped(0x29, player):
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if world.logic[player] in ['noglitches', 'minorglitches'] and not world.is_tile_swapped(0x29, player):
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blank_state.collect(ItemFactory('Titans Mitts', player), True)
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blank_state.collect(ItemFactory('Titans Mitts', player), True)
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blank_state.collect(ItemFactory('Moon Pearl', player), True)
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blank_state.collect(ItemFactory('Moon Pearl', player), True)
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if not world.bombbag[player]:
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blank_state.collect(ItemFactory('Farmable Bombs', player), True)
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blank_state.collect(ItemFactory('Farmable Rupees', player), True)
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found = False
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found = False
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explored_regions = list()
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explored_regions = list()
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