Experimental no longer pre-opens stone walls
Updated baserom Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened DR ASM optimization Removed Archery Game from Take-Any caves in inverted Fixed a problem with new YAML parser
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@@ -8,6 +8,20 @@ Thanks to qadan, cheuer, & compiling
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* 0.4.0.1
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* Moved stonewall pre-opening to not happen in experimental
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* Updated baserom
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* Boss RNG perseved between files
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* Vanilla prize pack fix
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* Starting equipment fix
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* Post-Aga world state option
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* Code optimzation
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* Bottle quickswap via double shoulder
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* Credits update
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* Accessibility option
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* Sewer map/compass fix
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* Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
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* DR ASM optimization
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* Removed Archery Game from Take-Any caves in inverted
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* Fixed a problem with new YAML parser
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* 0.4.0.0
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* Mystery yaml parser updated to a package maintained version (Thanks StructuralMike)
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* Bomb-logic and extend crystal switch logic (Thanks StructuralMike)
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