Experimental no longer pre-opens stone walls
Updated baserom Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened DR ASM optimization Removed Archery Game from Take-Any caves in inverted Fixed a problem with new YAML parser
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@@ -82,8 +82,8 @@ DrHudDungeonItemsAdditions:
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- sta $1704, x : sta $170e, x : sta $1718, x
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inx #2 : cpx #$0008 : !blt -
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lda !HUD_FLAG : and.w #$0020 : beq + : brl ++ : +
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lda HUDDungeonItems : and.w #$0007 : bne + : brl ++ : +
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lda !HUD_FLAG : and.w #$0020 : beq + : JMP ++ : +
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lda HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
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; bk symbols
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lda.w #$2811 : sta $1606 : sta $1610 : sta $161a : sta $1624
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; sm symbols
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@@ -125,10 +125,10 @@ DrHudDungeonItemsAdditions:
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lda.w #$24f5 : sta $1644, y
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+
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ldx $00
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+ inx #2 : cpx #$001b : bcs ++ : brl -
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+ inx #2 : cpx #$001b : bcs ++ : JMP -
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++
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lda !HUD_FLAG : and.w #$0020 : bne + : brl ++ : +
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lda HUDDungeonItems : and.w #$000c : bne + : brl ++ : +
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lda !HUD_FLAG : and.w #$0020 : bne + : JMP ++ : +
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lda HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
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; map symbols (do I want these) ; note compass symbol is 2c20
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lda.w #$2821 : sta $1606 : sta $1610 : sta $161a : sta $1624
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; blank out a couple thing from old hud
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@@ -159,7 +159,7 @@ DrHudDungeonItemsAdditions:
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.skipBlanks iny #2
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cpx #$001a : beq +
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lda.w #$24f5 : sta $1644, y ; blank out spot
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+ inx #2 : cpx #$001b : !bge ++ : brl -
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+ inx #2 : cpx #$001b : !bge ++ : JMP -
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++
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plp : ply : plx : rtl
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}
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