Experimental no longer pre-opens stone walls
Updated baserom Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened DR ASM optimization Removed Archery Game from Take-Any caves in inverted Fixed a problem with new YAML parser
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@@ -64,8 +64,7 @@ FixShopCode:
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VitreousKeyReset:
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lda.l DRMode : beq +
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stz $0cba, x
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+ jsl $0db818 ;restore old code
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rtl
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+ JML $0db818 ;restore old code
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GuruguruFix:
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lda $a0 : cmp #$df : !bge +
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@@ -134,7 +133,7 @@ RainPrevention:
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LDA.l $7EF3CC : AND #$00FF : CMP #$0001 : BEQ .done ; zelda is following
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LDA $00 : CMP #$02A1 : BNE .done
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PLA : LDA #$0008 : RTL
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+ LDA.l BlockCastleDoorsInRain : BEQ .done ;flagged
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+ LDA.l BlockCastleDoorsInRain : AND #$00FF : BEQ .done ;flagged
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LDX #$FFFE
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- INX #2 : LDA.l RemoveRainDoorsRoom, X : CMP #$FFFF : BEQ .done
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CMP $A0 : BNE -
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