Added new OW Crossed option None (Allowed) to support legacy functionality of when invalid values are used
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@@ -68,6 +68,8 @@ OW Transitions are shuffled within each world separately.
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This allows OW connections to be shuffled cross-world.
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'None (Allowed)' allows entrance connectors and whirlpools to result in cross-world behavior, but edge transitions will not. This isn't a recommended option.
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Polar and Grouped both are guaranteed to result in two separated planes of tiles. To navigate to the other plane, you have the following methods: 1) Normal portals 2) Mirroring on DW tiles 3) Fluting to a LW tile that was previously unreachable
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Limited and Chaos are not bound to follow a two-plane framework. This means that it could be possible to travel on foot to every tile without entering a normal portal.
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@@ -119,6 +119,7 @@
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"ow_crossed": {
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"choices": [
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"none",
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"allowed",
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"polar",
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"grouped",
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"limited",
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@@ -208,6 +208,7 @@
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"ow_crossed": [
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"This allows cross-world connections to occur on the overworld.",
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"None: No transitions are cross-world connections.",
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"Allowed: Only entrances/whirlpools can end up cross-world.",
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"Polar: Only used when Mixed is enabled. This retains original",
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" connections even when overworld tiles are swapped.",
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"Limited: Exactly nine transitions are randomly chosen as",
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@@ -119,6 +119,7 @@
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"randomizer.overworld.crossed": "Crossed",
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"randomizer.overworld.crossed.none": "None",
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"randomizer.overworld.crossed.allowed": "None (Allowed)",
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"randomizer.overworld.crossed.polar": "Polar",
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"randomizer.overworld.crossed.grouped": "Grouped",
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"randomizer.overworld.crossed.limited": "Limited",
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@@ -14,6 +14,7 @@
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"default": "vanilla",
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"options": [
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"none",
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"allowed",
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"polar",
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"grouped",
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"limited",
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