fix: attempt at fixing moth conveyor room timing
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@@ -1,6 +1,7 @@
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# Patch Notes
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* 1.4.9
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* Attempted fix for Moth conveyor room timing. THank for many people's input. Unsure if Helmacopter is still acceptable.
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* Mirror scroll will show up on file start screen if enabled (thanks Clearmouse!)
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* Fixes for HMG by Muffins
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* Various fixes for Enemizer by Codemann (gfx fixes, more randomization options)
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2
Rom.py
2
Rom.py
@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '403d349584246fd845c3a9c78a55b3d4'
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RANDOMIZERBASEHASH = '54eaa40cc69c54b9d790b9c4ea107f4d'
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class JsonRom(object):
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@@ -110,8 +110,8 @@ def add_kholdstare_to_list(sprite_list, room_id):
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def add_vitreous_to_list(sprite_list, room_id):
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sprite_list.clear() # vitreous does not play nice which other sprites on the tile, just kill them
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sprite_list.append(create_sprite(room_id, EnemySprite.Vitreous, 0x00, 0, 0x07, 0x05))
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sprite_list[:] = [x for x in sprite_list if x.sub_type == SpriteType.Overlord] # vitreous does not play nice which other sprites on the tile, just kill them
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sprite_list.insert(0, create_sprite(room_id, EnemySprite.Vitreous, 0x00, 0, 0x07, 0x05))
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def add_trinexx_to_list(sprite_list, room_id):
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