Fix to portal/rooms resets
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@@ -8,10 +8,11 @@ from typing import DefaultDict, Dict, List
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from functools import reduce
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from BaseClasses import RegionType, Region, Door, DoorType, Direction, Sector, CrystalBarrier, DungeonInfo
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from Doors import reset_portals
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from Dungeons import dungeon_regions, region_starts, standard_starts, split_region_starts
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from Dungeons import dungeon_bigs, dungeon_keys, dungeon_hints
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from Items import ItemFactory
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from RoomData import DoorKind, PairedDoor
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from RoomData import DoorKind, PairedDoor, reset_rooms
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from DungeonGenerator import ExplorationState, convert_regions, generate_dungeon, pre_validate, determine_required_paths, drop_entrances
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from DungeonGenerator import create_dungeon_builders, split_dungeon_builder, simple_dungeon_builder, default_dungeon_entrances
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from DungeonGenerator import dungeon_portals, dungeon_drops, GenerationException
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@@ -32,12 +33,15 @@ def link_doors(world, player):
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for door in world.doors:
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if door.player == player:
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door.dest = None
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door.entranceFlag = False
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ent = door.entrance
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if door.type != DoorType.Logical and ent.connected_region is not None:
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ent.connected_region.entrances = [x for x in ent.connected_region.entrances if x != ent]
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ent.connected_region = None
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for portal in world.dungeon_portals[player]:
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disconnect_portal(portal, world, player)
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reset_portals(world, player)
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reset_rooms(world, player)
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def link_doors_main(world, player):
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@@ -527,6 +531,7 @@ def disconnect_portal(portal, world, player):
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if edit_entrance in portal_entrance.parent_region.entrances:
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portal_entrance.parent_region.entrances.remove(edit_entrance)
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chosen_door.blocked = chosen_door.blocked_orig
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chosen_door.entranceFlag = False
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def find_portal_candidates(door_list, dungeon, need_passage=False, dead_end_allowed=False, crossed=False, bk_shuffle=False):
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@@ -734,7 +739,7 @@ def main_dungeon_generation(dungeon_builders, recombinant_builders, connections_
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if len(origin_list) <= 0 or not pre_validate(builder, origin_list, split_dungeon, world, player):
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if last_key == builder.name or loops > 1000:
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origin_name = world.get_region(origin_list[0], player).entrances[0].parent_region.name if len(origin_list) > 0 else 'no origin'
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raise Exception('Infinite loop detected for "%s" located at %s' % (builder.name, origin_name))
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raise GenerationException(f'Infinite loop detected for "{builder.name}" located at {origin_name}')
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sector_queue.append(builder)
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last_key = builder.name
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loops += 1
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66
Doors.py
66
Doors.py
@@ -1271,35 +1271,9 @@ def create_doors(world, player):
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assign_entrances(world, player)
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dungeon_portals = [
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create_portal(player, 'Sanctuary', world.get_door('Sanctuary S', player), 0x02, 0x02),
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create_portal(player, 'Hyrule Castle West', world.get_door('Hyrule Castle West Lobby S', player), 0x03, 0x04),
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create_portal(player, 'Hyrule Castle South', world.get_door('Hyrule Castle Lobby S', player), 0x04, 0x06),
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create_portal(player, 'Hyrule Castle East', world.get_door('Hyrule Castle East Lobby S', player), 0x05, 0x08),
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create_portal(player, 'Eastern', world.get_door('Eastern Lobby S', player), 0x08, 0x12, 0),
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create_portal(player, 'Desert South', world.get_door('Desert Main Lobby S', player), 0x09, 0x14),
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create_portal(player, 'Desert East', world.get_door('Desert East Lobby S', player), 0x0a, 0x16),
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create_portal(player, 'Desert West', world.get_door('Desert West S', player), 0x0b, 0x18),
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create_portal(player, 'Desert Back', world.get_door('Desert Back Lobby S', player), 0x0c, 0x1a, 1),
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create_portal(player, 'Turtle Rock Lazy Eyes', world.get_door('TR Lazy Eyes SE', player), 0x15, 0x2c),
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create_portal(player, 'Turtle Rock Eye Bridge', world.get_door('TR Eye Bridge SW', player), 0x18, 0x32),
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create_portal(player, 'Turtle Rock Chest', world.get_door('TR Big Chest Entrance SE', player), 0x19, 0x34),
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create_portal(player, 'Agahnims Tower', world.get_door('Tower Lobby S', player), 0x24, 0x4a),
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create_portal(player, 'Swamp', world.get_door('Swamp Lobby S', player), 0x25, 0x4c, 4),
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create_portal(player, 'Palace of Darkness', world.get_door('PoD Lobby S', player), 0x26, 0x4e, 5),
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create_portal(player, 'Mire', world.get_door('Mire Lobby S', player), 0x27, 0x50, 7),
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create_portal(player, 'Skull 2 West', world.get_door('Skull 2 West Lobby S', player), 0x28, 0x52),
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create_portal(player, 'Skull 2 East', world.get_door('Skull 2 East Lobby SW', player), 0x29, 0x54),
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create_portal(player, 'Skull 1', world.get_door('Skull 1 Lobby S', player), 0x2a, 0x56),
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create_portal(player, 'Skull 3', world.get_door('Skull 3 Lobby SW', player), 0x2b, 0x58, 6),
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create_portal(player, 'Ice', world.get_door('Ice Lobby SE', player), 0x2d, 0x5c, 8),
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create_portal(player, 'Hera', world.get_door('Hera Lobby S', player), 0x33, 0x5a, 2),
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create_portal(player, 'Thieves Town', world.get_door('Thieves Lobby S', player), 0x34, 0x6a, 10),
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create_portal(player, 'Turtle Rock Main', world.get_door('TR Main Lobby SE', player), 0x35, 0x68, 9),
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create_portal(player, 'Ganons Tower', world.get_door('GT Lobby S', player), 0x37, 0x70),
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]
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world.dungeon_portals[player] += dungeon_portals
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create_portals(world, player)
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# static portal flags
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world.get_door('Sanctuary S', player).dead_end(allowPassage=True)
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world.get_door('Eastern Hint Tile Blocked Path SE', player).passage = False
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world.get_door('TR Big Chest Entrance SE', player).passage = False
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@@ -1337,6 +1311,42 @@ def create_doors(world, player):
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world.get_door('Ice Conveyor SW', player).dungeonLink = 'linkIceFalls2'
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def create_portals(world, player):
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dungeon_portals = [
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create_portal(player, 'Sanctuary', world.get_door('Sanctuary S', player), 0x02, 0x02),
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create_portal(player, 'Hyrule Castle West', world.get_door('Hyrule Castle West Lobby S', player), 0x03, 0x04),
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create_portal(player, 'Hyrule Castle South', world.get_door('Hyrule Castle Lobby S', player), 0x04, 0x06),
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create_portal(player, 'Hyrule Castle East', world.get_door('Hyrule Castle East Lobby S', player), 0x05, 0x08),
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create_portal(player, 'Eastern', world.get_door('Eastern Lobby S', player), 0x08, 0x12, 0),
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create_portal(player, 'Desert South', world.get_door('Desert Main Lobby S', player), 0x09, 0x14),
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create_portal(player, 'Desert East', world.get_door('Desert East Lobby S', player), 0x0a, 0x16),
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create_portal(player, 'Desert West', world.get_door('Desert West S', player), 0x0b, 0x18),
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create_portal(player, 'Desert Back', world.get_door('Desert Back Lobby S', player), 0x0c, 0x1a, 1),
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create_portal(player, 'Turtle Rock Lazy Eyes', world.get_door('TR Lazy Eyes SE', player), 0x15, 0x2c),
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create_portal(player, 'Turtle Rock Eye Bridge', world.get_door('TR Eye Bridge SW', player), 0x18, 0x32),
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create_portal(player, 'Turtle Rock Chest', world.get_door('TR Big Chest Entrance SE', player), 0x19, 0x34),
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create_portal(player, 'Agahnims Tower', world.get_door('Tower Lobby S', player), 0x24, 0x4a),
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create_portal(player, 'Swamp', world.get_door('Swamp Lobby S', player), 0x25, 0x4c, 4),
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create_portal(player, 'Palace of Darkness', world.get_door('PoD Lobby S', player), 0x26, 0x4e, 5),
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create_portal(player, 'Mire', world.get_door('Mire Lobby S', player), 0x27, 0x50, 7),
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create_portal(player, 'Skull 2 West', world.get_door('Skull 2 West Lobby S', player), 0x28, 0x52),
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create_portal(player, 'Skull 2 East', world.get_door('Skull 2 East Lobby SW', player), 0x29, 0x54),
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create_portal(player, 'Skull 1', world.get_door('Skull 1 Lobby S', player), 0x2a, 0x56),
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create_portal(player, 'Skull 3', world.get_door('Skull 3 Lobby SW', player), 0x2b, 0x58, 6),
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create_portal(player, 'Ice', world.get_door('Ice Lobby SE', player), 0x2d, 0x5c, 8),
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create_portal(player, 'Hera', world.get_door('Hera Lobby S', player), 0x33, 0x5a, 2),
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create_portal(player, 'Thieves Town', world.get_door('Thieves Lobby S', player), 0x34, 0x6a, 10),
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create_portal(player, 'Turtle Rock Main', world.get_door('TR Main Lobby SE', player), 0x35, 0x68, 9),
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create_portal(player, 'Ganons Tower', world.get_door('GT Lobby S', player), 0x37, 0x70),
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]
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world.dungeon_portals[player] += dungeon_portals
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def reset_portals(world, player):
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world.dungeon_portals[player].clear()
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world._portal_cache.clear()
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create_portals(world, player)
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def create_paired_doors(world, player):
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world.paired_doors[player] = [
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PairedDoor('Sewers Secret Room Key Door S', 'Sewers Key Rat Key Door N', True),
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2
Main.py
2
Main.py
@@ -433,7 +433,7 @@ def copy_world(world):
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copied_region.is_light_world = region.is_light_world
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copied_region.is_dark_world = region.is_dark_world
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copied_region.dungeon = region.dungeon
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copied_region.locations = [Location(location.player, location.name, parent=copied_region) for location in region.locations]
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copied_region.locations = [ret.get_location(location.name, location.player) for location in region.locations]
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for entrance in region.entrances:
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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@@ -254,6 +254,12 @@ def create_rooms(world, player):
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world.get_room(0xc0, player).change(0, DoorKind.Normal) # fix this kill room if enemizer is on
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def reset_rooms(world, player):
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world.rooms = [x for x in world.rooms if x.player != player]
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world._room_cache.clear()
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create_rooms(world, player)
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class Room(object):
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def __init__(self, player, index, address):
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self.player = player
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