Mixed Districts Initial Implementation
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53
OWEdges.py
53
OWEdges.py
@@ -1910,4 +1910,57 @@ OWExitTypes = {
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'South Pass Mirror Spot',
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'Octoballoon Mirror Spot'
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]
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}
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OWTileDistricts = {
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0x00: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x02: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x03: (None, None, ('Death Mountain', 'Dark Death Mountain')),
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0x05: (None, None, ('Death Mountain', 'Dark Death Mountain')),
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0x07: (None, None, ('Death Mountain', 'Dark Death Mountain')),
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0x0a: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x0f: (None, None, ('Eastern Hyrule', 'East Dark World')),
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0x10: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x11: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x12: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x13: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x14: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x15: (['River Bend Area', 'Qirn Jump Area'], # if region in this list
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('Northwest Hyrule', 'Northwest Dark World'), # use this district
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('Eastern Hyrule', 'East Dark World')), # else this district
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0x16: (None, None, ('Eastern Hyrule', 'East Dark World')),
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0x17: (None, None, ('Eastern Hyrule', 'East Dark World')),
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0x18: (None, None, ('Kakariko', 'Northwest Dark World')),
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0x1a: (None, None, ('Northwest Hyrule', 'Northwest Dark World')),
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0x1b: (None, None, ('Central Hyrule', 'East Dark World')),
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0x1d: (None, None, ('Eastern Hyrule', 'East Dark World')),
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0x1e: (None, None, ('Eastern Hyrule', 'East Dark World')),
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0x22: (None, None, ('Kakariko', 'Northwest Dark World')),
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0x25: (None, None, ('Eastern Hyrule', 'East Dark World')),
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0x28: (None, None, ('Kakariko', 'South Dark World')),
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0x29: (None, None, ('Kakariko', 'South Dark World')),
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0x2a: (None, None, ('Central Hyrule', 'South Dark World')),
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0x2b: (None, None, ('Central Hyrule', 'South Dark World')),
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0x2c: (None, None, ('Central Hyrule', 'South Dark World')),
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0x2d: (['Stone Bridge North Area', 'Hammer Bridge North Area'],
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('Eastern Hyrule', 'East Dark World'),
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('Lake Hylia', 'South Dark World')),
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0x2e: (['Tree Line Area', 'Dark Tree Line Area'],
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('Eastern Hyrule', 'East Dark World'),
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('Lake Hylia', 'South Dark World')),
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0x2f: (None, None, ('Eastern Hyrule', 'East Dark World')),
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0x30: (None, None, ('The Desert Area', 'The Mire Area')),
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0x32: (None, None, ('Central Hyrule', 'South Dark World')),
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0x33: (None, None, ('Central Hyrule', 'South Dark World')),
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0x34: (None, None, ('Central Hyrule', 'South Dark World')),
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0x35: (None, None, ('Lake Hylia', 'South Dark World')),
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0x37: (None, None, ('Lake Hylia', 'South Dark World')),
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0x3a: (None, None, ('The Desert Area', 'South Dark World')),
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0x3b: (None, None, ('Central Hyrule', 'South Dark World')),
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0x3c: (None, None, ('Central Hyrule', 'South Dark World')),
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0x3f: (None, None, ('Lake Hylia', 'South Dark World')),
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0x80: (['Master Sword Meadow'],
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('Northwest Hyrule', 'Northwest Dark World'),
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('Lake Hylia', 'South Dark World')),
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0x81: (None, None, ('Eastern Hyrule', 'East Dark World'))
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}
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@@ -2,15 +2,16 @@ from collections import deque
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from BaseClasses import CollectionState, RegionType
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from Dungeons import dungeon_table
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from OWEdges import OWTileRegions
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from OWEdges import OWTileRegions, OWTileDistricts
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class District(object):
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def __init__(self, name, locations, entrances=None, dungeon=None):
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def __init__(self, name, dungeon=None):
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self.name = name
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self.dungeon = dungeon
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self.locations = locations
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self.entrances = entrances if entrances else []
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self.regions = list()
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self.locations = set()
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self.entrances = list()
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self.sphere_one = False
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self.dungeons = set()
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@@ -25,86 +26,33 @@ def create_districts(world):
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def create_district_helper(world, player):
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districts = {}
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kak_locations = {'Bottle Merchant', 'Kakariko Tavern', 'Maze Race'}
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nw_lw_locations = {'Mushroom', 'Master Sword Pedestal'}
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central_lw_locations = {'Sunken Treasure', 'Flute Spot'}
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desert_locations = {'Purple Chest', 'Desert Ledge', 'Bombos Tablet'}
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lake_locations = {'Hobo', 'Lake Hylia Island'}
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east_lw_locations = {"Zora's Ledge", 'King Zora'}
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lw_dm_locations = {'Old Man', 'Spectacle Rock', 'Ether Tablet', 'Floating Island'}
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east_dw_locations = {'Pyramid', 'Catfish'}
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south_dw_locations = {'Stumpy', 'Digging Game'}
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voo_north_locations = {'Bumper Cave Ledge'}
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ddm_locations = set()
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kak_entrances = ['Kakariko Well Cave', 'Bat Cave Cave', 'Elder House (East)', 'Elder House (West)',
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'Two Brothers House (East)', 'Two Brothers House (West)', 'Blinds Hideout', 'Chicken House',
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'Blacksmiths Hut', 'Sick Kids House', 'Snitch Lady (East)', 'Snitch Lady (West)',
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'Bush Covered House', 'Tavern (Front)', 'Light World Bomb Hut', 'Kakariko Shop', 'Library',
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'Kakariko Gamble Game', 'Kakariko Well Drop', 'Bat Cave Drop', 'Tavern North']
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nw_lw_entrances = ['North Fairy Cave', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave', 'Sanctuary',
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'Old Man Cave (West)', 'Death Mountain Return Cave (West)', 'Kings Grave', 'Lost Woods Gamble',
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'Fortune Teller (Light)', 'Bonk Rock Cave', 'Lumberjack House', 'North Fairy Cave Drop',
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'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave', 'Graveyard Cave']
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central_lw_entrances = ['Links House', 'Hyrule Castle Entrance (South)', 'Hyrule Castle Entrance (West)',
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'Hyrule Castle Entrance (East)', 'Agahnims Tower', 'Hyrule Castle Secret Entrance Stairs',
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'Dam', 'Bonk Fairy (Light)', 'Light Hype Fairy', 'Hyrule Castle Secret Entrance Drop',
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'Cave 45']
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desert_entrances = ['Desert Palace Entrance (South)', 'Desert Palace Entrance (West)',
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'Desert Palace Entrance (North)', 'Desert Palace Entrance (East)', 'Desert Fairy',
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'Aginahs Cave', '50 Rupee Cave', 'Checkerboard Cave']
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lake_entrances = ['Capacity Upgrade', 'Mini Moldorm Cave', 'Good Bee Cave', '20 Rupee Cave', 'Ice Rod Cave',
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'Cave Shop (Lake Hylia)', 'Lake Hylia Fortune Teller']
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east_lw_entrances = ['Eastern Palace', 'Waterfall of Wishing', 'Lake Hylia Fairy', 'Sahasrahlas Hut',
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'Long Fairy Cave', 'Potion Shop']
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lw_dm_entrances = ['Tower of Hera', 'Old Man Cave (East)', 'Old Man House (Bottom)', 'Old Man House (Top)',
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'Death Mountain Return Cave (East)', 'Spectacle Rock Cave Peak', 'Spectacle Rock Cave',
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'Spectacle Rock Cave (Bottom)', 'Paradox Cave (Bottom)', 'Paradox Cave (Middle)',
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'Paradox Cave (Top)', 'Fairy Ascension Cave (Bottom)', 'Fairy Ascension Cave (Top)',
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'Spiral Cave', 'Spiral Cave (Bottom)', 'Hookshot Fairy', 'Mimic Cave']
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east_dw_entrances = ['Palace of Darkness', 'Pyramid Entrance', 'Pyramid Fairy', 'East Dark World Hint',
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'Palace of Darkness Hint', 'Dark Lake Hylia Fairy', 'Dark World Potion Shop', 'Pyramid Hole']
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south_dw_entrances = ['Ice Palace', 'Swamp Palace', 'Dark Lake Hylia Ledge Fairy',
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'Dark Lake Hylia Ledge Spike Cave', 'Dark Lake Hylia Ledge Hint', 'Hype Cave',
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'Bonk Fairy (Dark)', 'Archery Game', 'Big Bomb Shop', 'Dark Lake Hylia Shop', ]
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voo_north_entrances = ['Thieves Town', 'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)',
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'Skull Woods Second Section Door (West)', 'Skull Woods Final Section',
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'Bumper Cave (Bottom)', 'Bumper Cave (Top)', 'Brewery', 'C-Shaped House', 'Chest Game',
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'Dark World Hammer Peg Cave', 'Red Shield Shop', 'Dark Sanctuary Hint',
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'Fortune Teller (Dark)', 'Dark World Shop', 'Dark World Lumberjack Shop',
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'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (East)',
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'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
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mire_entrances = ['Misery Mire', 'Mire Shed', 'Dark Desert Hint', 'Dark Desert Fairy']
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ddm_entrances = ['Turtle Rock', 'Dark Death Mountain Ledge (West)', 'Dark Death Mountain Ledge (East)',
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'Turtle Rock Isolated Ledge Entrance', 'Superbunny Cave (Top)', 'Superbunny Cave (Bottom)',
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'Hookshot Cave', 'Hookshot Cave Back Entrance', 'Ganons Tower', 'Spike Cave',
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'Cave Shop (Dark Death Mountain)', 'Dark Death Mountain Fairy']
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if world.is_tile_swapped(0x1b, player):
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east_dw_entrances.remove('Pyramid Entrance')
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east_dw_entrances.remove('Pyramid Hole')
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central_lw_entrances.append('Inverted Pyramid Entrance')
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central_lw_entrances.append('Inverted Pyramid Hole')
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districts['Kakariko'] = District('Kakariko', kak_locations, entrances=kak_entrances)
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districts['Northwest Hyrule'] = District('Northwest Hyrule', nw_lw_locations, entrances=nw_lw_entrances)
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districts['Central Hyrule'] = District('Central Hyrule', central_lw_locations, entrances=central_lw_entrances)
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districts['The Desert Area'] = District('Desert', desert_locations, entrances=desert_entrances)
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districts['Lake Hylia'] = District('Lake Hylia', lake_locations, entrances=lake_entrances)
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districts['Eastern Hyrule'] = District('Eastern Hyrule', east_lw_locations, entrances=east_lw_entrances)
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districts['Death Mountain'] = District('Death Mountain', lw_dm_locations, entrances=lw_dm_entrances)
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districts['East Dark World'] = District('East Dark World', east_dw_locations, entrances=east_dw_entrances)
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districts['South Dark World'] = District('South Dark World', south_dw_locations, entrances=south_dw_entrances)
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districts['Northwest Dark World'] = District('Northwest Dark World', voo_north_locations,
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entrances=voo_north_entrances)
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districts['The Mire Area'] = District('The Mire', set(), entrances=mire_entrances)
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districts['Dark Death Mountain'] = District('Dark Death Mountain', ddm_locations, entrances=ddm_entrances)
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districts.update({x: District(x, set(), dungeon=x) for x in dungeon_table.keys()})
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districts['Kakariko'] = District('Kakariko')
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districts['Northwest Hyrule'] = District('Northwest Hyrule')
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districts['Central Hyrule'] = District('Central Hyrule')
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districts['The Desert Area'] = District('Desert')
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districts['Lake Hylia'] = District('Lake Hylia')
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districts['Eastern Hyrule'] = District('Eastern Hyrule')
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districts['Death Mountain'] = District('Death Mountain')
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districts['East Dark World'] = District('East Dark World')
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districts['South Dark World'] = District('South Dark World')
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districts['Northwest Dark World'] = District('Northwest Dark World')
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districts['The Mire Area'] = District('The Mire')
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districts['Dark Death Mountain'] = District('Dark Death Mountain')
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districts.update({x: District(x, dungeon=x) for x in dungeon_table.keys()})
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world.districts[player] = districts
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def resolve_districts(world):
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def exclude_area(world, owid, area, player):
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# area can be a region or entrancecurrently, could potentially be a problem later if name collision
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std_regions = ['Pyramid Ledge', 'Pyramid Hole', 'Pyramid Entrance']
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inv_regions = ['Spiral Mimic Ledge Extend', 'Inverted Pyramid Hole', 'Inverted Pyramid Entrance']
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if (area in inv_regions and not world.is_tile_swapped(owid, player)) \
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or (area in std_regions and world.is_tile_swapped(owid, player)):
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return True
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return False
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create_districts(world)
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state = CollectionState(world)
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state.sweep_for_events()
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@@ -113,18 +61,49 @@ def resolve_districts(world):
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inaccessible = [r for r in inaccessible_regions_std if not world.is_tile_swapped(OWTileRegions[r], player)]
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inaccessible = inaccessible + [r for r in inaccessible_regions_inv if world.is_tile_swapped(OWTileRegions[r], player)]
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check_set = find_reachable_locations(state, player)
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# adding regions to districts
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for owid, (alt_regions, alt_districts, default_districts) in OWTileDistricts.items():
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idx = 0 if (world.mode[player] == 'inverted') == world.is_tile_swapped(owid, player) else 1
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if owid in OWTileRegions.inverse.keys():
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for region in OWTileRegions.inverse[owid]:
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if exclude_area(world, owid, region, player):
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continue
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if alt_regions and region in alt_regions:
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world.districts[player][alt_districts[idx]].regions.append(region)
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else:
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world.districts[player][default_districts[idx]].regions.append(region)
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if owid + 0x40 in OWTileRegions.inverse.keys():
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for region in OWTileRegions.inverse[owid + 0x40]:
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if exclude_area(world, owid, region, player):
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continue
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if alt_regions and region in alt_regions:
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world.districts[player][alt_districts[(idx + 1) % 2]].regions.append(region)
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else:
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world.districts[player][default_districts[(idx + 1) % 2]].regions.append(region)
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for name, district in world.districts[player].items():
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if district.dungeon:
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layout = world.dungeon_layouts[player][district.dungeon]
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district.locations.update([l.name for r in layout.master_sector.regions
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for l in r.locations if not l.item and l.real])
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else:
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for region_name in district.regions:
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region = world.get_region(region_name, player)
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for location in region.locations:
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if not location.item and location.real:
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district.locations.add(location.name)
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for exit in region.exits:
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if exit.spot_type == 'Entrance' and not exclude_area(world, OWTileRegions[region.name], exit.name, player):
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district.entrances.append(exit.name)
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for entrance in district.entrances:
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ent = world.get_entrance(entrance, player)
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queue = deque([ent.connected_region])
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visited = set()
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while len(queue) > 0:
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region = queue.pop()
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if not region:
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RuntimeError(f'No region connected to entrance: {ent.name} Likely a missing entry in OWExitTypes')
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visited.add(region)
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if region.type == RegionType.Cave:
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for location in region.locations:
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