Fixed some issues with Flute Spot output on spoiler

This commit is contained in:
codemann8
2022-04-08 20:59:12 -05:00
parent 8eaa20653b
commit f838f73eda
2 changed files with 3 additions and 1 deletions

View File

@@ -3089,7 +3089,7 @@ class Spoiler(object):
for fairy, bottle in self.bottles.items():
outfile.write(f'{fairy}: {bottle}\n')
if self.overworlds:
if self.overworlds or self.maps:
outfile.write('\n\nOverworld:\n\n')
# flute shuffle
@@ -3114,6 +3114,7 @@ class Spoiler(object):
outfile.write(str('(Player ' + str(player) + ')\n')) # player name
outfile.write(self.maps[('swaps', player)]['text'] + '\n\n')
if self.overworlds:
# overworld transitions
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', self.world.fish.translate("meta","overworlds",entry['entrance']), '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', self.world.fish.translate("meta","overworlds",entry['exit'])) for entry in self.overworlds.values()]))

View File

@@ -425,6 +425,7 @@ def link_overworld(world, player):
connect_flutes(new_spots)
# update spoiler
new_spots = list(map(lambda o: flute_data[o][1], new_spots))
s = list(map(lambda x: ' ' if x not in new_spots else 'F', [i for i in range(0x40)]))
text_output = tile_swap_spoiler_table.replace('s', '%s') % ( s[0x02], s[0x07],
s[0x00], s[0x03], s[0x05],