Fixed some issues with Flute Spot output on spoiler
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@@ -425,6 +425,7 @@ def link_overworld(world, player):
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connect_flutes(new_spots)
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# update spoiler
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new_spots = list(map(lambda o: flute_data[o][1], new_spots))
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s = list(map(lambda x: ' ' if x not in new_spots else 'F', [i for i in range(0x40)]))
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text_output = tile_swap_spoiler_table.replace('s', '%s') % ( s[0x02], s[0x07],
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s[0x00], s[0x03], s[0x05],
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