fix: remove some restrictions from gui's custom item pool
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30
ItemList.py
30
ItemList.py
@@ -1121,32 +1121,11 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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assert loc not in placed_items
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placed_items[loc] = item
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# Correct for insanely oversized item counts and take initial steps to handle undersized pools.
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# Bow to Silver Arrows Upgrade, including Generic Keys & Rupoors
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for x in [*range(0, 66 + 1), 68, 69]:
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key = CONST.CUSTOMITEMS[x]
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if customitemarray[key] > total_items_to_place:
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customitemarray[key] = total_items_to_place
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# Triforce
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if customitemarray["triforce"] > total_items_to_place:
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customitemarray["triforce"] = total_items_to_place
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# Triforce Pieces
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if goal in ['triforcehunt', 'trinity', 'ganonhunt']:
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g, t = set_default_triforce(goal, customitemarray["triforcepiecesgoal"], customitemarray["triforcepieces"])
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customitemarray["triforcepiecesgoal"], customitemarray["triforcepieces"] = g, t
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itemtotal = 0
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# Bow to Silver Arrows Upgrade, including Generic Keys & Rupoors
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for x in [*range(0, 66 + 1), 68, 69]:
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key = CONST.CUSTOMITEMS[x]
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itemtotal = itemtotal + customitemarray[key]
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# Triforce
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itemtotal = itemtotal + customitemarray["triforce"]
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# Generic Keys
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itemtotal = itemtotal + customitemarray["generickeys"]
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customitems = [
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"Bow", "Silver Arrows", "Blue Boomerang", "Red Boomerang", "Hookshot", "Mushroom", "Magic Powder", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake", "Lamp", "Hammer", "Shovel", "Ocarina", "Bug Catching Net", "Book of Mudora", "Cane of Somaria", "Cane of Byrna", "Cape", "Pegasus Boots", "Power Glove", "Titans Mitts", "Progressive Glove", "Flippers", "Piece of Heart", "Boss Heart Container", "Sanctuary Heart Container", "Master Sword", "Tempered Sword", "Golden Sword", "Blue Shield", "Red Shield", "Mirror Shield", "Progressive Shield", "Blue Mail", "Red Mail", "Progressive Armor", "Magic Upgrade (1/2)", "Magic Upgrade (1/4)", "Bomb Upgrade (+5)", "Bomb Upgrade (+10)", "Arrow Upgrade (+5)", "Arrow Upgrade (+10)", "Single Arrow", "Arrows (10)", "Single Bomb", "Bombs (3)", "Rupee (1)", "Rupees (5)", "Rupees (20)", "Rupees (50)", "Rupees (100)", "Rupees (300)", "Rupoor", "Blue Clock", "Green Clock", "Red Clock", "Progressive Bow", "Bombs (10)", "Triforce Piece", "Triforce"
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]
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@@ -1175,7 +1154,6 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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and (goal in ['triforcehunt', 'trinity', 'ganonhunt']) and (customitemarray["triforce"] == 0)):
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extrapieces = treasure_hunt_count - customitemarray["triforcepieces"]
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pool.extend(['Triforce Piece'] * extrapieces)
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itemtotal = itemtotal + extrapieces
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if timer in ['display', 'timed', 'timed-countdown']:
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clock_mode = 'countdown' if timer == 'timed-countdown' else 'stopwatch'
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@@ -1186,7 +1164,6 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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if goal in ['pedestal', 'trinity']:
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place_item('Master Sword Pedestal', 'Triforce')
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itemtotal = itemtotal + 1
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if mode == 'standard':
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if world.keyshuffle[player] == 'universal':
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@@ -1203,13 +1180,6 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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pool.extend(['Magic Mirror'] * customitemarray["mirror"])
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pool.extend(['Moon Pearl'] * customitemarray["pearl"])
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if world.keyshuffle[player] == 'universal':
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itemtotal = itemtotal - 28 # Corrects for small keys not being in item pool in Retro Mode
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if itemtotal < total_items_to_place:
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nothings = total_items_to_place - itemtotal
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# print("Placing " + str(nothings) + " Nothings")
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pool.extend(['Nothing'] * nothings)
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start_inventory = [x for x in world.precollected_items if x.player == player]
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if world.logic[player] in ['owglitches', 'hybridglitches', 'nologic'] and all(x.name != 'Pegasus Boots' for x in start_inventory):
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precollected_items.append('Pegasus Boots')
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@@ -6,4 +6,5 @@
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- Fixed an ER bug where Bonk Fairy could be used for a mandatory connector in standard mode (boots could allow escape to be skipped)
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- Fixed an issue with flute activation in rain mode. (thanks Codemann!)
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- Fixed an issue with multi-player HMG
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- Fixed an issue limiting number of items specified in the item pool on the GUI
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- Minor documentation fixes (thanks Codemann!)
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