Fixed some errors, properly junk filling entrances in Simple ER

This commit is contained in:
codemann8
2021-10-15 20:02:42 -05:00
parent 62e925d589
commit f958e2a3ea

View File

@@ -620,7 +620,7 @@ def connect_exit(world, exitname, entrancename, player, mark_two_way=True):
if not (ignore_pool or exitname == 'Chris Houlihan Room Exit'):
if mark_two_way:
entrance_pool.remove(entrancename)
else:
elif world.shuffle[player] == 'insanity':
entrance_exits.append(entrancename)
exit_pool.remove(exitname)
@@ -649,7 +649,8 @@ def connect_two_way(world, entrancename, exitname, player):
if not ignore_pool:
entrance_pool.remove(entrancename)
exit_pool.remove(exitname)
entrance_exits.append(entrancename)
if world.shuffle[player] == 'insanity':
entrance_exits.append(entrancename)
if not suppress_spoiler:
world.spoiler.set_entrance(entrance.name, exit.name, 'both', player)
@@ -1343,7 +1344,11 @@ def junk_fill_inaccessible(world, player):
for exit in region.exits:
if not exit.connected_region and exit.name in entrance_pool:
inaccessible_entrances.append(exit.name)
#TODO: assign non-item locations to the entrances that exist in the unreachable regions
junk_locations = [e for e in list(zip(*default_connections))[1] if e in exit_pool]
random.shuffle(junk_locations)
for entrance in inaccessible_entrances:
connect_entrance(world, entrance, junk_locations.pop(), player)
def connect_inaccessible_regions(world, lw_entrances, dw_entrances, caves, player):