Merge branch 'DoorDev' into Synthesis
# Conflicts: # Main.py # RELEASENOTES.md
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3
Rules.py
3
Rules.py
@@ -385,7 +385,8 @@ def global_rules(world, player):
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set_rule(world.get_entrance('GT Mimics 1 ES', player), lambda state: state.can_shoot_arrows(player))
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set_rule(world.get_entrance('GT Mimics 2 WS', player), lambda state: state.can_shoot_arrows(player))
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set_rule(world.get_entrance('GT Mimics 2 NE', player), lambda state: state.can_shoot_arrows(player))
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# consider access to refill room
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# consider access to refill room - interior doors would need a change
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set_rule(world.get_entrance('GT Cannonball Bridge SE', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('GT Gauntlet 1 WN', player), lambda state: state.can_kill_most_things(player))
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set_rule(world.get_entrance('GT Gauntlet 2 EN', player), lambda state: state.can_kill_most_things(player))
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set_rule(world.get_entrance('GT Gauntlet 2 SW', player), lambda state: state.can_kill_most_things(player))
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