Add Race Yes/No to spoiler output
This commit is contained in:
@@ -2646,6 +2646,7 @@ class Spoiler(object):
|
|||||||
outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
|
outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
|
||||||
outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
|
outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
|
||||||
outfile.write(f"Hints: {yn(self.metadata['hints'][player])}\n")
|
outfile.write(f"Hints: {yn(self.metadata['hints'][player])}\n")
|
||||||
|
outfile.write('Race: %s\n' % ('Yes' if self.world.settings.world_rep['meta']['race'] else 'No'))
|
||||||
|
|
||||||
if self.startinventory:
|
if self.startinventory:
|
||||||
outfile.write('Starting Inventory:'.ljust(line_width))
|
outfile.write('Starting Inventory:'.ljust(line_width))
|
||||||
|
|||||||
Reference in New Issue
Block a user