fix(enemizer): messed up gfx on hyrule castle rain state
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@@ -687,7 +687,11 @@ def setup_required_overworld_groups(sheets):
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sheets[4].add_sprite_to_sheet([None, None, None, None], {0xF, 0x9F}) # Waterfall of wishing (pre/post-Aga)
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sheets[4].add_sprite_to_sheet([None, None, None, None], {0xF, 0x9F}) # Waterfall of wishing (pre/post-Aga)
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sheets[3].add_sprite_to_sheet([None, None, None, 14], {0x14, 0xA4}) # Graveyard (pre/post-Aga)
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sheets[3].add_sprite_to_sheet([None, None, None, 14], {0x14, 0xA4}) # Graveyard (pre/post-Aga)
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sheets[1].add_sprite_to_sheet([None, None, 76, 0x3F], {0x1B, 0xAB}) # Hyrule Castle (pre/post-Aga)
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sheets[1].add_sprite_to_sheet([None, None, 76, 0x3F], {0x1B, 0xAB}) # Hyrule Castle (pre/post-Aga)
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sheets[2].add_sprite_to_sheet([None, None, None, 0x3F], {}) # Hyrule Castle - rain state
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## group 0 set to 0x48 for tutortial guards
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## group 1 & 2 set for green knife guards (and probably normal green guard)
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## group 3 set for lightning gate
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sheets[2].add_sprite_to_sheet([0x48, 0x49, 0x13, 0x3F], {}) # Hyrule Castle - rain state
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# Smithy/Race/Kak (pre/post-Aga)
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# Smithy/Race/Kak (pre/post-Aga)
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sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8})
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sheets[6].add_sprite_to_sheet([0x4F, 0x49, 0x4A, 0x50], {0x18, 0x22, 0x28, 0xA8, 0xB2, 0xB8})
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sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga)
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sheets[8].add_sprite_to_sheet([None, None, 18, None], {0x30, 0xC0}) # Desert (pre/post-Aga)
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@@ -94,6 +94,7 @@ class DataTables:
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# _00FA81 is LW normal
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# _00FA81 is LW normal
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# _00FAC1 is LW post-aga
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# _00FAC1 is LW post-aga
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# _00FB01 is DW
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# _00FB01 is DW
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# _00FA41 is rain state
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self.write_ow_sprite_data_to_rom(rom)
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self.write_ow_sprite_data_to_rom(rom)
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for sprite, stats in self.enemy_stats.items():
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for sprite, stats in self.enemy_stats.items():
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# write health to rom
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# write health to rom
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