Commit Graph
1418 Commits
Author SHA1 Message Date
aerinon ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling 8b1bb810c1 Link requires flippers to exit the water from Diver Down state in Swamp. 2020-05-17 22:42:46 +10:00
compiling ac8cd92ab6 Remove logging line for missing module - seems to not work properly and CI should handle it. 2020-05-13 20:16:49 +10:00
aerinon 337dbf311d Some generation improvements (bk checked better, backtrack added re-attempts)
No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling c817e9ce91 Fix issue with crossed generation (Save and Quit entrance is not handled) 2020-05-12 21:38:37 +10:00
compiling c7103e6919 Add fast-enum requirement to ci 2020-05-12 21:19:01 +10:00
compiling 0700af4dbd Logic updates to Spike Cave, Bosses
Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling 1217236621 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
compiling cf70210ed1 Fix pre_validate rejecting Desert Palace when no chests are in the back. 2020-05-09 20:40:01 +10:00
Fabian Dill cc7145c6b8 remove collections_extended dependency and replace with much faster stdlib Counter 2020-05-09 20:37:26 +10:00
aerinon 300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00
aerinon aeb3b3d4b1 Forgot straight stairs in vanilla 2020-05-02 15:15:21 -06:00
aerinon 0705ccaeda Edge rom changes and minor mystery defensive coding 2020-05-02 15:09:23 -06:00
aerinon 79c4889e07 Merge remote-tracking branch 'origin/EdgeWork' into EdgeWork
# Conflicts:
#	asm/edges.asm
2020-04-29 21:20:47 -06:00
aerinon 467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon 45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon 810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon 946c7bbcef Merge in DoorDev changes
Revert ci changes
2020-04-21 16:06:49 -06:00
aerinon 53ddd1963c Split dungeon combinations - runs through combinations if few enough
Odd builders - new algorithm for testing entire set then making a decision
Force groupings updated to be smarter about it - needs to apply elsewhere
2020-04-21 16:03:07 -06:00
aerinon 0bb7e7caf8 update ci to build dev releases for now 2020-04-17 14:13:27 -06:00
aerinon 88b93d2649 Bump version 2020-04-17 14:08:52 -06:00
aerinon 1f2edde2e5 Add minor notes 2020-04-17 14:07:39 -06:00
aerinon bc06b86311 Multiworld torch key fix 2020-04-16 15:52:19 -06:00
aerinon 57cd5575da Merge branch 'patch-1' of https://github.com/zig-for/ALttPEntranceRandomizer into zig-for-patch-2 2020-04-16 14:31:55 -06:00
zig-for 8aab7715be Red and Blue Pendant are switched
Found this today.

This leads to the Spoiler log (and thus my bot) giving the wrong Pendant values.

https://github.com/sporchia/alttp_vt_randomizer/blob/master/app/Item.php#L147-L149
```            new Item\Pendant('PendantOfCourage', [0x37, 0x04, 0x38, 0x62, 0x00, 0x69, 0x01], $world), // Green
            new Item\Pendant('PendantOfWisdom', [0x38, 0x01, 0x32, 0x60, 0x00, 0x69, 0x03], $world), // Red
            new Item\Pendant('PendantOfPower', [0x39, 0x02, 0x34, 0x60, 0x00, 0x69, 0x02], $world), // Blue```

https://github.com/Berserker66/MultiWorld-Utilities/commit/5996d6d9785682e498e7b5b25551a382fa2b6c36
2020-04-15 00:13:41 -07:00
aerinon aed4251f13 Merge branch 'DoorDevUnstable' into CrossGenWork 2020-04-13 14:54:59 -06:00
aerinon d02cc2bb15 Fix compassshuffle/mapshuffle menu flags 2020-04-13 14:49:04 -06:00
aerinon e1cd520ea9 Merge unstable into CrossGen 2020-04-10 15:17:31 -06:00
aerinon 09bd392fd0 Bugfix to map info
Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon acd430378d Minor fix to vanilla doors 2020-04-09 17:32:06 -06:00
aerinon ff3577358d Version bump
Release notes updated
2020-04-09 17:14:42 -06:00
aerinon 8e7ed89723 Formatting
Json spoiler tied to jsonout arg
Fixed Default Link sprite button again
Removed odd return from local_path (need to test this with bundle)
2020-04-09 17:02:40 -06:00
aerinon b86ffc3378 Merge branch 'miketrethewey-dev' into DoorDevUnstable 2020-04-09 15:55:42 -06:00
aerinon 23e6c5b14d Merge branch 'dev' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-dev 2020-04-09 15:55:27 -06:00
aerinon 954a5fa09f Merge branch 'CaitSith2-patch-1' into DoorDevUnstable 2020-04-09 15:54:34 -06:00
aerinon e7c2e63166 Formatting 2020-04-09 15:53:58 -06:00
aerinon f6f7d8add3 Merge branch 'patch-1' of https://github.com/CaitSith2/ALttPEntranceRandomizer into CaitSith2-patch-1 2020-04-09 15:51:17 -06:00
aerinon 7f935d6ff9 Fix fire speed for ice palace rooms 2020-04-08 17:04:33 -06:00
aerinon 4fe97f9b7f Adjusted map info to be experimental
Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
CaitSith2 e6f6ccf610 Add Big Key/Map/Compass (Agahnims Tower) ...
... to list of items that can be started with.
2020-04-07 19:04:52 -07:00
aerinon 114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
Mike A. Trethewey 4c35b39e35 Fix Hints toggle on CLI 2020-04-07 02:17:25 -07:00
Mike A. Trethewey c9d6b87d94 Update .gitignore 2020-04-05 12:14:41 -07:00
Mike A. Trethewey ab5f2ab521 JSON Spoiler output 2020-04-05 09:50:01 -07:00
aerinon bb402ff7f2 Dungeon reminder added to hud for Crossed dungeons
Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon e30f66742b MirrorScroll block erase removed
Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00
aerinon 01bff51707 Fixed some minor issues
Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon c968621ba3 Tons of edge work:
--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
Mike A. Trethewey fe6383bc57 Fix Spec files 2020-03-28 19:09:10 -07:00
Mike A. Trethewey 599985e4b1 Use os.path more
Add Enemizer note
2020-03-28 19:03:08 -07:00