Commit Graph

3710 Commits

Author SHA1 Message Date
codemann8
95fc30a8bd Implement Beat Agahnim 1 already in starting inventory 2023-12-27 15:27:49 -06:00
codemann8
99f7443819 Merge branch 'OverworldShuffleDev' of https://github.com/codemann8/ALttPDoorRandomizer into OverworldShuffleDev 2023-12-27 15:23:07 -06:00
aerinon
a0e80e0c26 Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile 2023-12-27 13:00:44 -07:00
codemann8
55caf24011 Changed Print Template Yaml from checkbox to button 2023-12-23 17:27:01 -06:00
codemann8
18fde2a3f3 Changed Print Template Yaml from checkbox to button 2023-12-23 04:23:34 -06:00
codemann8
d8319ca727 Renamed a couple buttons 2023-12-23 04:18:35 -06:00
codemann8
bd5232bf24 Fixed missing OWR brand labels 2023-12-23 03:42:52 -06:00
KrisDavie
36c8b5aaa6 Code cleanup and more tests 2023-12-22 22:48:43 +01:00
KrisDavie
81ace17889 More tests fixes 2023-12-22 22:48:43 +01:00
KrisDavie
22c4dcdfd3 More test updates + disable bunny check skip 2023-12-22 22:48:43 +01:00
KrisDavie
9fb7cf9f71 Refactor UW Glitches 2023-12-22 22:48:43 +01:00
KrisDavie
80c8c189a8 Minor HMG changes 2023-12-22 22:48:43 +01:00
KrisDavie
fce43eb289 HMG tests 2023-12-22 22:48:43 +01:00
KrisDavie
6d79e48ab0 Don't explore dungeons with a single exit for bunny logic 2023-12-22 22:48:43 +01:00
KrisDavie
e1a2e1bb5f Only return lobbies rather than dungeon regions 2023-12-22 22:48:43 +01:00
KrisDavie
a4a523ce4c Small cleanup 2023-12-22 22:48:43 +01:00
KrisDavie
6510968401 Support bunny pocket for SW back and voo hammer house 2023-12-22 22:48:42 +01:00
KrisDavie
6a41dff98b Raise error on doors + hmg 2023-12-22 22:48:42 +01:00
KrisDavie
7f5fb16453 Refactor hmg key logic 2023-12-22 22:48:42 +01:00
KrisDavie
15558250da Change Maze race to collect location rather than reach region
- Brother West is not reachable from the clip
2023-12-22 22:48:42 +01:00
KrisDavie
e1f2369f13 Refactor OWG rules to use lists rather than generators 2023-12-22 22:48:42 +01:00
KrisDavie
9870217698 Undo test 2023-12-22 22:48:42 +01:00
KrisDavie
0f28cd97d8 Logic fixes 2023-12-22 22:48:42 +01:00
KrisDavie
4de3544e0d Syntax fixes 2023-12-22 22:48:42 +01:00
KrisDavie
228f18fed4 Logic updates
- Add Thieves -> Desert clip (+ as connector)
 - Spec rock bomb clip (+ as connector)
 - Paradox teleport for chests in crystal area and from front
 - Require bombs or Somaria to get out of IP clip
 - Add dash clip checks
2023-12-22 22:48:42 +01:00
KrisDavie
2b826077fc Undo test doors check 2023-12-22 22:48:42 +01:00
KrisDavie
9352067d69 Fix swamp smalls in pottery to get out of swamp 2023-12-22 22:48:42 +01:00
KrisDavie
95703fe2b5 Fix flippers logic preventing locks on drain 2023-12-22 22:48:42 +01:00
KrisDavie
0ff25d7fd9 Give access to correct IP door for lobby clip 2023-12-22 22:48:42 +01:00
KrisDavie
dad1ee8336 Implement basic HMG logic
* Ice Palace Lobby Clip
* Kikiskip to Pod
* Mire -> Hera -> Swamp
  - Mire small door to rupee room is removed
  - Hera and Swamp keys are placed without logic
  - Swamp locked by vanilla rules or having all mire smalls
* Above as connectors in ER
2023-12-22 22:48:42 +01:00
aerinon
c4ebbe5421 fix(vanilla_fill): make uncle weapon non-random, make medallions vanilla
fix(enemizer): enemy bans
2023-12-22 14:41:05 -07:00
aerinon
4b888b3c48 feat: swapped ER 2023-12-19 16:31:29 -07:00
aerinon
78713a633e fix: different door types with TR in door shuffle modes 2023-12-18 16:05:57 -07:00
aerinon
7619eb480d fix: small issue with lite (TR) using all must exits 2023-12-18 16:05:23 -07:00
aerinon
44d33ea629 fix: ganonhunt playthrough 2023-12-18 14:10:30 -07:00
aerinon
126e055cec fix: accept shufflebosses and shuffleenemies 2023-12-18 14:10:14 -07:00
codemann8
80eac44ac0 Fixed issue with Insanity ER and Pyramid Crack exit 2023-12-15 11:35:27 -06:00
codemann8
be18412cdd Some fixes to Song Instrument shuffle data 2023-12-15 00:48:43 -06:00
codemann8
0e0df12677 Added new option to export pre-seed customizer template yaml 2023-12-14 15:12:48 -06:00
aerinon
0bd1f90bca feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
fix: Potential fix for early Trinexx start
2023-12-14 10:13:22 -07:00
aerinon
c4ec28da76 fix: minor fix for take_anys
fix: money balancing - initialization in a good case
2023-12-13 13:59:34 -07:00
codemann8
159dbcd8db Replacing Save Settings on Exit with Settings on Load 2023-12-13 14:02:43 -06:00
aerinon
af03a8a243 fix: don't bother blocking rain doors in no logic 2023-12-13 11:45:59 -07:00
aerinon
ffac17f330 fix: mimics are forbidden except in previous kill rooms 2023-12-13 11:42:35 -07:00
aerinon
d117bc4fda fix: several enemy bans 2023-12-13 11:23:08 -07:00
codemann8
9820f79b0b Fixed minor incorrect Entrance data 2023-12-12 23:29:12 -06:00
codemann8
1d0045624b Remove song instruments output file 2023-12-12 23:28:34 -06:00
aerinon
792ba081a6 fix: customizer errors 2023-12-11 15:15:26 -07:00
codemann8
f954907af8 Implement Beat Agahnim 1 already in starting inventory 2023-12-09 16:22:25 -06:00
codemann8
5983629d6b Fixed issue with Starting Inventory not printing to Spoiler 2023-12-07 13:24:47 -06:00