codemann8
95fc30a8bd
Implement Beat Agahnim 1 already in starting inventory
2023-12-27 15:27:49 -06:00
codemann8
99f7443819
Merge branch 'OverworldShuffleDev' of https://github.com/codemann8/ALttPDoorRandomizer into OverworldShuffleDev
2023-12-27 15:23:07 -06:00
aerinon
a0e80e0c26
Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
2023-12-27 13:00:44 -07:00
codemann8
55caf24011
Changed Print Template Yaml from checkbox to button
2023-12-23 17:27:01 -06:00
codemann8
18fde2a3f3
Changed Print Template Yaml from checkbox to button
2023-12-23 04:23:34 -06:00
codemann8
d8319ca727
Renamed a couple buttons
2023-12-23 04:18:35 -06:00
codemann8
bd5232bf24
Fixed missing OWR brand labels
2023-12-23 03:42:52 -06:00
KrisDavie
36c8b5aaa6
Code cleanup and more tests
2023-12-22 22:48:43 +01:00
KrisDavie
81ace17889
More tests fixes
2023-12-22 22:48:43 +01:00
KrisDavie
22c4dcdfd3
More test updates + disable bunny check skip
2023-12-22 22:48:43 +01:00
KrisDavie
9fb7cf9f71
Refactor UW Glitches
2023-12-22 22:48:43 +01:00
KrisDavie
80c8c189a8
Minor HMG changes
2023-12-22 22:48:43 +01:00
KrisDavie
fce43eb289
HMG tests
2023-12-22 22:48:43 +01:00
KrisDavie
6d79e48ab0
Don't explore dungeons with a single exit for bunny logic
2023-12-22 22:48:43 +01:00
KrisDavie
e1a2e1bb5f
Only return lobbies rather than dungeon regions
2023-12-22 22:48:43 +01:00
KrisDavie
a4a523ce4c
Small cleanup
2023-12-22 22:48:43 +01:00
KrisDavie
6510968401
Support bunny pocket for SW back and voo hammer house
2023-12-22 22:48:42 +01:00
KrisDavie
6a41dff98b
Raise error on doors + hmg
2023-12-22 22:48:42 +01:00
KrisDavie
7f5fb16453
Refactor hmg key logic
2023-12-22 22:48:42 +01:00
KrisDavie
15558250da
Change Maze race to collect location rather than reach region
...
- Brother West is not reachable from the clip
2023-12-22 22:48:42 +01:00
KrisDavie
e1f2369f13
Refactor OWG rules to use lists rather than generators
2023-12-22 22:48:42 +01:00
KrisDavie
9870217698
Undo test
2023-12-22 22:48:42 +01:00
KrisDavie
0f28cd97d8
Logic fixes
2023-12-22 22:48:42 +01:00
KrisDavie
4de3544e0d
Syntax fixes
2023-12-22 22:48:42 +01:00
KrisDavie
228f18fed4
Logic updates
...
- Add Thieves -> Desert clip (+ as connector)
- Spec rock bomb clip (+ as connector)
- Paradox teleport for chests in crystal area and from front
- Require bombs or Somaria to get out of IP clip
- Add dash clip checks
2023-12-22 22:48:42 +01:00
KrisDavie
2b826077fc
Undo test doors check
2023-12-22 22:48:42 +01:00
KrisDavie
9352067d69
Fix swamp smalls in pottery to get out of swamp
2023-12-22 22:48:42 +01:00
KrisDavie
95703fe2b5
Fix flippers logic preventing locks on drain
2023-12-22 22:48:42 +01:00
KrisDavie
0ff25d7fd9
Give access to correct IP door for lobby clip
2023-12-22 22:48:42 +01:00
KrisDavie
dad1ee8336
Implement basic HMG logic
...
* Ice Palace Lobby Clip
* Kikiskip to Pod
* Mire -> Hera -> Swamp
- Mire small door to rupee room is removed
- Hera and Swamp keys are placed without logic
- Swamp locked by vanilla rules or having all mire smalls
* Above as connectors in ER
2023-12-22 22:48:42 +01:00
aerinon
c4ebbe5421
fix(vanilla_fill): make uncle weapon non-random, make medallions vanilla
...
fix(enemizer): enemy bans
2023-12-22 14:41:05 -07:00
aerinon
4b888b3c48
feat: swapped ER
2023-12-19 16:31:29 -07:00
aerinon
78713a633e
fix: different door types with TR in door shuffle modes
2023-12-18 16:05:57 -07:00
aerinon
7619eb480d
fix: small issue with lite (TR) using all must exits
2023-12-18 16:05:23 -07:00
aerinon
44d33ea629
fix: ganonhunt playthrough
2023-12-18 14:10:30 -07:00
aerinon
126e055cec
fix: accept shufflebosses and shuffleenemies
2023-12-18 14:10:14 -07:00
codemann8
80eac44ac0
Fixed issue with Insanity ER and Pyramid Crack exit
2023-12-15 11:35:27 -06:00
codemann8
be18412cdd
Some fixes to Song Instrument shuffle data
2023-12-15 00:48:43 -06:00
codemann8
0e0df12677
Added new option to export pre-seed customizer template yaml
2023-12-14 15:12:48 -06:00
aerinon
0bd1f90bca
feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
...
fix: Potential fix for early Trinexx start
2023-12-14 10:13:22 -07:00
aerinon
c4ec28da76
fix: minor fix for take_anys
...
fix: money balancing - initialization in a good case
2023-12-13 13:59:34 -07:00
codemann8
159dbcd8db
Replacing Save Settings on Exit with Settings on Load
2023-12-13 14:02:43 -06:00
aerinon
af03a8a243
fix: don't bother blocking rain doors in no logic
2023-12-13 11:45:59 -07:00
aerinon
ffac17f330
fix: mimics are forbidden except in previous kill rooms
2023-12-13 11:42:35 -07:00
aerinon
d117bc4fda
fix: several enemy bans
2023-12-13 11:23:08 -07:00
codemann8
9820f79b0b
Fixed minor incorrect Entrance data
2023-12-12 23:29:12 -06:00
codemann8
1d0045624b
Remove song instruments output file
2023-12-12 23:28:34 -06:00
aerinon
792ba081a6
fix: customizer errors
2023-12-11 15:15:26 -07:00
codemann8
f954907af8
Implement Beat Agahnim 1 already in starting inventory
2023-12-09 16:22:25 -06:00
codemann8
5983629d6b
Fixed issue with Starting Inventory not printing to Spoiler
2023-12-07 13:24:47 -06:00