compiling
7199c375d7
Fix inverted TR tests - ER requires access to Witches Hut for potions.
2020-04-05 21:12:25 +10:00
compiling
b8f81ade67
Remove Spectacle Rock Cave ledges from inverted bomb shop locations, not normal bomb shop locations.
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Update inverted bomb shop tests
2020-04-05 21:12:25 +10:00
compiling
0a882bdf4e
Show text box on pickup for all dungeon items in keysanity mode.
2020-04-04 15:16:49 +11:00
aerinon
bb402ff7f2
Dungeon reminder added to hud for Crossed dungeons
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Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
e30f66742b
MirrorScroll block erase removed
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Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00
aerinon
01bff51707
Fixed some minor issues
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Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3
Tons of edge work:
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--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
Mike A. Trethewey
fe6383bc57
Fix Spec files
2020-03-28 19:09:10 -07:00
Mike A. Trethewey
599985e4b1
Use os.path more
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Add Enemizer note
2020-03-28 19:03:08 -07:00
aerinon
e5a1c59f85
Fix for capacity shop and hobo splash interaction
2020-03-25 15:52:57 -06:00
aerinon
8ceb1f4585
CI change
2020-03-24 10:50:25 -06:00
aerinon
8f545fc6d1
Merge branch 'DoorDev' into EdgeWork
2020-03-24 10:49:28 -06:00
Mike A. Trethewey
6c484745a2
Keep EnemizerCLI
2020-03-24 01:35:14 -07:00
Mike A. Trethewey
01a1190b58
Fix bugs
2020-03-24 01:26:14 -07:00
Mike A. Trethewey
7aa6195bf0
Add Diags to CLI
2020-03-24 00:44:03 -07:00
Mike A. Trethewey
871278a17a
Restrict AutoRelease
2020-03-23 21:50:37 -07:00
Mike A. Trethewey
406806a70b
Outfilename shenanigans
2020-03-23 21:41:09 -07:00
Mike A. Trethewey
ff678659f9
Add Suppress Spoiler
2020-03-23 21:39:45 -07:00
Mike A. Trethewey
0b8014b9b4
Merge pull request #16 from aerinon/DoorDev
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Update DoorDev
2020-03-23 20:20:58 -07:00
aerinon
0b13db754d
Fixing some seed reporting
v0.0.20dev.61763864
2020-03-23 15:40:56 -06:00
aerinon
4fc15e84fc
Bump version
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Set shuffleganon to default to True
2020-03-23 14:15:17 -06:00
Mike A. Trethewey
e4311832a5
Merge branch 'DoorDev' into dev
2020-03-23 00:53:24 -07:00
Mike A. Trethewey
215a4d039f
Pull in fixes from Multiworld
2020-03-22 16:32:15 -07:00
Mike A. Trethewey
133ad920c7
Merge pull request #14 from aerinon/DoorDev
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Update DoorDev
2020-03-22 02:59:41 -07:00
Mike A. Trethewey
8513b7f270
Fix var loading again
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Update Deprecated Args
Parse CLI
Parse Settings
Fix defaults
Fix priority
Add Enemizer error
Fix Custom Item Array again
Make output more verbose
Fix double-negative options
2020-03-22 02:53:40 -07:00
aerinon
ceea586389
Merge remote-tracking branch 'origin/EdgeWork' into EdgeWork
2020-03-20 21:08:47 -06:00
aerinon
53a5376693
Merge branch 'DoorDev' into EdgeWork
2020-03-20 13:32:00 -06:00
aerinon
9a65e45813
Refinement on BK restriction logic
v0.0.19dev
2020-03-20 13:08:38 -06:00
aerinon
de2a3bf5c1
Version change and note for later
2020-03-20 12:24:36 -06:00
aerinon
a18f5c4d51
Key logic rework for placement rules
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--exhaustive per key_counter
--contradictions between rules
Mire Lobby chest fix
2020-03-20 09:05:07 -06:00
compiling
b3e84cc559
Basic test that inverted bomb shop logic covers all entrances.
2020-03-19 21:55:26 +11:00
compiling
6003d40ce2
Update inverted big bomb rules.
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Add checks that will not allow unexpected entrances to get east dark world logic.
2020-03-19 21:54:13 +11:00
compiling
e01983c494
Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity).
2020-03-17 23:23:14 +11:00
compiling
6263c0d709
Update pyramid fairy tests
2020-03-17 23:19:23 +11:00
compiling
053aec4f26
Add unit tests for vanilla inverted layout, and dungeon logic.
2020-03-16 17:39:54 +11:00
compiling
270fbce516
Fix bombs check
2020-03-15 21:59:06 +11:00
compiling
e8ee3de083
Mire key logic update - it is impossible to access the Map Chest key door without hitting a colour switch (or clipping through a rail).
2020-03-15 21:03:43 +11:00
compiling
9b5654ff4f
Update boss requirements to match item randomizer
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- Can defeat Armos with the bow
- Can defeat Lanmolas with the canes
- Require sword or bow for Helmasaur - hammer is possible for phase 2 but difficult
- Require extended magic for fighting Trinexx with master sword
2020-03-15 14:14:06 +11:00
compiling
ab89f70fa3
Add 10 bombs as an uncle weapon for standard.
2020-03-15 11:09:34 +11:00
compiling
5c0d34a65d
Require a weapon for Castle Tower.
2020-03-15 11:04:08 +11:00
compiling
18c10dc7ad
Make retro arrows always require buying the wooden arrow.
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The Silver Arrows grant the ability to shoot if they are non-progressive, but this is harder to model.
2020-03-15 10:12:22 +11:00
compiling
49e48eba1d
Add warp between Waterfall Cave and Lake Hylia into inverted logic.
2020-03-14 13:37:21 +11:00
compiling
5c95cf8730
Fix Half Magic logic
2020-03-14 10:31:28 +11:00
compiling
6197b915a5
Fix inverted rule for old man house.
2020-03-14 00:39:29 +11:00
Mike A. Trethewey
f28b1d15c6
Fix widget loader
2020-03-12 16:47:39 -07:00
Mike A. Trethewey
d359ce4b07
Merge branch 'DoorDev' into ci-dev
2020-03-12 16:24:54 -07:00
Mike A. Trethewey
8cc55c5999
Merge pull request #12 from aerinon/DoorDev
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Minor bugfix with Ice Tall Hint
2020-03-12 16:24:35 -07:00
Mike A. Trethewey
4b0f30a85f
Implement prelim enums
2020-03-12 16:16:15 -07:00
aerinon
269de35590
Minor bugfix with Ice Tall Hint
v0.0.18.6d
2020-03-12 09:13:09 -06:00
Mike A. Trethewey
d8ea5b0fd0
Merge branch 'DoorDev' into ci-dev
2020-03-12 04:17:05 -07:00