Commit Graph

18 Commits

Author SHA1 Message Date
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
aerinon
fd83eaa16e Key logic overhaul - hope to have fixed many key locks
Specific keysanity fix
Fixed issue with crossed that created extra keys
2020-01-13 16:34:45 -07:00
compiling
4d35a02e99 Separate doorShuffle for each player
Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
aerinon
8ff43e50ce Attempt to resolve certain key issues 2020-01-10 16:43:12 -07:00
compiling
a3a706d8c1 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-11 09:17:41 +11:00
aerinon
f26c83e852 Made the CollectionState crystal switch aware and added crystal rules
Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
compiling
0c2580dea9 Fix conflicts 2020-01-05 21:51:07 +11:00
aerinon
438d765627 Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation.

Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
aerinon
59f819aebd Fixed a couple of generation errors 2019-12-31 21:12:53 -07:00
aerinon
35c3a07dc3 Cross Dungeon initial work 2019-12-19 14:48:09 -07:00
aerinon
7422eb5ccc Fixed Swordless rules
Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
aerinon
45e7e228f6 Fixed a trap door in GT
Tried to remove set sensitivity in KeyDoorShuffle
Added a sophisticated way to find permutations in KeyDoorShuffle
2019-12-11 06:37:54 -07:00
aerinon
f8218cf2ea Key shuffling rules rework and refinement
--Concept of best key counter and wasted keys added
--Moved softlock checking & added random order to door candidate combinations
2019-12-09 15:05:07 -07:00
aerinon
9dfd93adbc More trap doors (mostly interior)
DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon
43ba391df1 Fixed some trap doors in logic
Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon
c64b2269c0 Couple minor door fixes
New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
1467b76d84 Fixed ice palace Hammer Block stairs
Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon
48494a09ba TR Crystal Maze adjustments
Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00