codemann8
3aa97ee8bc
Fixed early rupee money balancing to make item free if <20 rupees available
2022-08-12 01:53:13 -05:00
codemann8
383a2a274d
Catching infinite loop at balance_money_progression
2022-07-29 21:33:10 -05:00
codemann8
fcd871ae43
Fixed Multiworld support for Bonk Drop shuffle
2022-07-29 12:39:00 -05:00
codemann8
fb064b5950
Guarantee Big Magic on non-Aga Bonk Location
2022-07-27 08:24:34 -05:00
codemann8
a97ee6c57a
Implemented Bonk Drop Shuffle
2022-07-24 16:19:26 -05:00
codemann8
97455dc140
Implemented Bonk Drop Shuffle
2022-07-24 12:50:37 -05:00
codemann8
df86503941
Merged in DR v1.0.1.0
2022-07-08 10:59:00 -05:00
aerinon
31a279d63d
Trinity goal added
2022-04-20 14:06:55 -06:00
aerinon
5cc04ed675
Msu resume bug on patcher
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Check for retro arrows in pots
2022-04-20 14:00:16 -06:00
aerinon
95280e8705
Cherry pick fix for district+shopsanity
2022-03-28 09:32:03 -05:00
codemann8
fd7d9f7121
Merged in DR v1.0.0.2
2022-03-27 14:56:16 -05:00
aerinon
031ec9983f
Forfeit multiworld option fix for shops and pots
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GT junk fill reworked for pottery lottery
2022-03-25 14:54:28 -06:00
aerinon
b7e307f4c1
BPS flag for Mystery
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Expanded logic options for mystery
Fixed a shopsanity+district bug
Fixed the keysanity menu not showing map marks
2022-02-24 14:06:34 -07:00
aerinon
49accbd2b1
Many bugfixes
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* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
515f6dafed
Standing Items refinement - starting testing no keydrops and pot shuffle
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Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
codemann8
9a7e4c5f16
Added new Trinity goal
2021-12-30 22:41:50 -06:00
codemann8
cf86aedb79
Simplified tile swap check code
2021-12-27 14:28:15 -06:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
codemann8
d2dc33638e
Merged in DR v0.5.1.6
2021-12-07 04:51:43 -06:00
aerinon
c651d1d584
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# Main.py
2021-12-06 15:41:19 -07:00
aerinon
10a440e4ee
Potential fix for money balancing
2021-11-19 16:09:00 -07:00
aerinon
ba8f15b6e0
Clean up and vanilla fill improvements
2021-11-15 16:22:50 -07:00
aerinon
61f659a511
Initial fill changes
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Merge branch 'Bias' into DoorDevVolatile
# Conflicts:
# Rom.py
2021-11-02 16:03:21 -06:00
aerinon
28b87428cc
Changed bias named. Added districting
2021-10-05 13:58:30 -06:00
codemann8
ecacba55a4
Merged in DR v0.5.1.2
2021-09-17 11:12:05 -05:00
aerinon
a9b872b88d
Ambrosia logic fixes
2021-09-14 15:02:45 -06:00
aerinon
391db7b5c4
Clustered bias algorithm
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Fixes for various other algorithms
2021-09-14 15:02:18 -06:00
aerinon
ebf237cca3
Ambrosia logic fixes
2021-09-14 15:00:55 -06:00
aerinon
ef998a2f7f
Merge branch 'Ambrosia' into Bias
2021-09-10 09:18:49 -06:00
aerinon
a6e49513be
Merge branch 'DoorDevUnstable' into Ambrosia
2021-09-10 09:17:23 -06:00
aerinon
a7fffd3267
More refinement for prize locked parts of a dungeon and key rule interaction
2021-09-10 09:13:20 -06:00
aerinon
cb8a168b6c
Merge pull request #123 from Catobat/ItemPool
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Fix money balancing with reduced item pool
2021-09-01 15:57:14 -06:00
aerinon
746a739339
Main structure for various biased fills
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Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
aerinon
f259e8bdc8
Boss item restriction logic added
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Reserved location logic started
2021-08-20 14:32:54 -06:00
codemann8
f051e3a0b2
Some Inverted situations getting applied/removed in Mixed OW
2021-08-20 14:08:29 -05:00
codemann8
d2610a891f
Merged in DR v0.5.1.0
2021-08-20 13:10:27 -05:00
aerinon
b53a005545
Fix for last ditch problems
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Special bk adjustments
Exception for self locking key doors in key lock checker
2021-08-16 15:28:20 -06:00
Catobat
579c3bfd23
Fix money balancing with reduced item pool
2021-08-06 14:17:24 +02:00
aerinon
4b29408911
Perf enhancement fixes
2021-08-03 13:49:46 -06:00
aerinon
24b01cfcc7
Performance optimizations
2021-08-03 09:26:41 -06:00
aerinon
aeb910e274
Various fixes:
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Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
aerinon
8a361e9672
Various refinements and fixes to key logic and generation
2021-08-02 12:39:48 -06:00
codemann8
c14ad502cd
Adding tree pulls, bush crabs, and stun prizes to logic consideration
2021-07-29 03:40:45 -05:00
codemann8
a897a8d52d
Merged in DR v0.4.0.12
2021-07-23 16:08:32 -05:00
aerinon
c6ed7bcd04
Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable
2021-07-23 10:04:02 -07:00
aerinon
df0218c7a1
last ditch swap fixes
2021-07-22 16:09:28 -07:00
aerinon
9ef24a610d
Bug with key flooding (events that would flood the key are not unresolved)
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Last ditch placement efforts for when things get stuck (crossed standard mostly)
2021-07-13 10:38:14 -07:00
codemann8
02d3b46ae4
Merged in DR v0.4.0.8
2021-07-07 19:45:14 -05:00