aerinon
3df4fe08b3
More fixes for problems with staircases (quads 01 & 02)
2019-09-23 23:55:05 -06:00
aerinon
8e50c6d8eb
Several fixes for problems with staircases in Hera/AgaTower
2019-09-21 22:15:51 -06:00
aerinon
5eb0e6e379
Aga Tower preliminary check in
2019-09-20 21:24:46 -06:00
aerinon
1aa2d904d3
Spirals Can "connect" to the same direction now. Screws with maps.
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Some initial work on key doors. Namely altering the reverse side of Big Key doors that were unreachable in vanilla.
2019-09-19 14:58:50 -06:00
aerinon
e66908816d
Kill Landing/Warp End "Doors"
2019-09-19 14:44:33 -06:00
aerinon
6534aaecc6
Tower of Hera Door
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Logical Doors
2019-09-19 14:40:16 -06:00
randall.rupper
2f659da39f
Update to latest baserom (has some MSU-1 stuff)
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Minor fix to Armory S door - can't seem to get it right
Minor fix to spirals that cross the horiz quadrant boundary while traversing
2019-09-18 13:01:35 -06:00
randall.rupper
292af3241c
Minor logging problem
2019-09-17 14:02:21 -06:00
randall.rupper
27ea522499
Experimental and Crossed mode updated with monte carlo division of sectors
2019-09-17 13:53:30 -06:00
aerinon
a38ef2820a
Incremental improvements to algorithm.
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Can get stuck in loop because it ran into a dead end only option early, not sure how to avoid that.
Also, some landings are considered outstanding doors, that shouldn't happen.
2019-09-16 22:10:25 -06:00
randall.rupper
49e782b050
Intermediate commit to switch from work to home
2019-09-16 21:12:55 -06:00
randall.rupper
6f5121c028
Updated desert to be more compatible with logic changes (no logic yet)
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Refactored doors to clean up builder flags.
2019-09-16 15:10:37 -06:00
randall.rupper
dc74df793c
Merge branch 'DoorDev' into DoorExtension
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# Conflicts:
# DoorShuffle.py
# Doors.py
# Regions.py
2019-09-16 14:02:32 -06:00
aerinon
ada06cb519
Merge pull request #9 from aerinon/DoorShuffleStandardModeDev
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Logic!
2019-09-16 13:06:19 -06:00
tolmar
64bdedf1e3
Loosen EP rules
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EP boss rules no longer need BK+bow, since those were actually requirements of the rooms leading up to the boss.
2019-09-15 23:41:08 -07:00
tolmar
dda7dbaad4
"Ugly door" support
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Ugly doors are doors that we don't want to see from the front:
- south-facing side of a BK door
- other side of one of those keyed staircases that don't actually have a matching key on the other side
This rejects layouts where one would appear.
2019-09-15 23:40:06 -07:00
tolmar
9fa26ef067
Handle multiple startpoints and some blocked doors
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Better blocked door handling:
- Start dungeon layout at the entrance
- Hold off on linking from blocked doors until the end of the dungeon, so they either point deeper in, or get added as a loop.
- Now that we care what the start is, properly handle the fact that dungeons have multiple starts.
2019-09-15 21:14:51 -07:00
tolmar
6ac00c2968
Eastern Palace Logic
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Works sometimes. Either needs a south-facing big key door hack, or a way to avoid placing big key doors in places where you can see their back.
2019-09-15 11:35:35 -07:00
tolmar
40f345df13
Simple key logic for Escape
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Adds ability to make a location for required keys (enemy drops and pots), so the filler knows about them.
Uses the most pessimistic possible rule to make sure you can't keylock yourself in Escape.
2019-09-15 02:28:04 -07:00
tolmar
3a872723b0
Use connect_one_way when doors are blocked
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Shuffler doesn't respect blocked doors yet so it may create an unbeatable layout, and the item placer will panic. But that's better than silently giving the player something impossible
2019-09-15 02:24:48 -07:00
tolmar
b1e20c9c94
Revert forced keys change
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I think I found a better way to do it
2019-09-15 00:27:51 -07:00
tolmar
cce2ef12fa
Add lamp rules to door entrances
2019-09-15 00:08:56 -07:00
tolmar
c8bd17042e
More door fixes
2019-09-15 00:08:30 -07:00
tolmar
b4028f429a
Merge branch 'DoorDev' into DoorShuffleStandardModeDev
2019-09-14 22:15:55 -07:00
tolmar
fcd810b4f3
Force pair keydoors
2019-09-14 22:09:21 -07:00
tolmar
8513dff636
Fix some incorrect door keyness
2019-09-14 22:08:32 -07:00
aerinon
4982ef0d9c
Starting thinking about a backtracking algorithm
2019-09-14 22:27:38 -06:00
randall.rupper
97c225ab2f
Desert Regions, Doors, and fixes associate with the new stuff
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Updated generation algorithm to use new Sector object
Moved Dungeon items back for now
Created region lists for ease of grouping
2019-09-13 16:38:23 -06:00
aerinon
e739bf94bb
Merge pull request #6 from aerinon/DoorShuffleStandardModeDev
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Clean up shuffle_dungeon
2019-09-11 13:13:15 -06:00
randall.rupper
ec5e8614bc
Started addressing trap doors to help indicate when they should be open
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Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
2019-09-11 12:17:20 -06:00
tolmar
b07c71a487
Merge branch 'DoorDev' into DoorShuffleStandardModeDev
2019-09-07 16:44:26 -07:00
tolmar
861195eb8b
Add internal key data
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Adds forced keys (enemy and pot drops) to regions, adds key doors within supertiles.
2019-09-07 16:39:39 -07:00
aerinon
ed6ad04fa0
Fix to spiral stairs outside of dungeons.
2019-09-06 20:32:59 -06:00
tolmar
a0b9b1fefe
Clean up shuffle_dungeon
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Use logger instead of print, loop shuffling until it works.
2019-09-06 18:14:48 -07:00
aerinon
46b7a3a12f
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
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# Conflicts:
# asm/spiral.asm
2019-09-06 17:36:33 -06:00
randall.rupper
48f29b3aa5
Merge branch 'Dev' into DoorDev
2019-09-06 14:22:42 -06:00
randall.rupper
1ec963f162
Moved spiral warp point during dark transition (fixed $53 logic)
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More spiral layers fixed by adding a 'from layer' bit.
Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
2019-09-06 14:21:19 -06:00
aerinon
fe8b3e4252
Merge pull request #5 from KevinCathcart/Dev
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Keeping up with Dev
2019-09-06 11:02:46 -06:00
randall.rupper
02b3ca5d52
Some spiral layers fixed
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Some spiral camera bounds fixed
2019-09-06 09:13:49 -06:00
aerinon
4c49f7a7c2
Another refactor of camera bounds logic
2019-09-05 22:17:35 -06:00
randall.rupper
eb3b1eaa44
Working on spiral problems
2019-09-05 21:09:26 -06:00
aerinon
c6a1e90043
Merge pull request #4 from aerinon/DoorShuffleStandardModeDev
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Add spiral staircases to basic shuffle
2019-09-05 12:51:33 -06:00
tolmar
cd3735fc2f
Add spiral staircases to basic shuffle
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Makes the basic shuffler attempt to link spiral stairs.
2019-09-05 11:29:15 -07:00
randall.rupper
97c9a1603a
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2019-09-04 16:35:17 -06:00
randall.rupper
ac01262a31
Refactored normal doors to use a lookup table. Now the door table is <4k
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Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00
aerinon
dfc3d628df
Simple readme update
2019-09-02 21:52:50 -06:00
cassidoxa
d393657eac
Fix mixup of DM Return caves East and West
2019-09-02 15:36:30 -04:00
cassidoxa
f593370ec0
Prevent placing incorrect bosses in GT in inverted enemizer
2019-09-02 15:36:30 -04:00
Kevin Cathcart
f2c62e87ef
Update flavor text
2019-09-02 15:34:52 -04:00
Kevin Cathcart
7249429f69
Fix silvers hint
2019-09-02 15:33:34 -04:00