aerinon
46b7a3a12f
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
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# Conflicts:
# asm/spiral.asm
2019-09-06 17:36:33 -06:00
randall.rupper
48f29b3aa5
Merge branch 'Dev' into DoorDev
2019-09-06 14:22:42 -06:00
randall.rupper
1ec963f162
Moved spiral warp point during dark transition (fixed $53 logic)
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More spiral layers fixed by adding a 'from layer' bit.
Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
2019-09-06 14:21:19 -06:00
aerinon
fe8b3e4252
Merge pull request #5 from KevinCathcart/Dev
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Keeping up with Dev
2019-09-06 11:02:46 -06:00
randall.rupper
02b3ca5d52
Some spiral layers fixed
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Some spiral camera bounds fixed
2019-09-06 09:13:49 -06:00
aerinon
4c49f7a7c2
Another refactor of camera bounds logic
2019-09-05 22:17:35 -06:00
randall.rupper
eb3b1eaa44
Working on spiral problems
2019-09-05 21:09:26 -06:00
aerinon
c6a1e90043
Merge pull request #4 from aerinon/DoorShuffleStandardModeDev
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Add spiral staircases to basic shuffle
2019-09-05 12:51:33 -06:00
tolmar
cd3735fc2f
Add spiral staircases to basic shuffle
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Makes the basic shuffler attempt to link spiral stairs.
2019-09-05 11:29:15 -07:00
randall.rupper
97c9a1603a
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2019-09-04 16:35:17 -06:00
randall.rupper
ac01262a31
Refactored normal doors to use a lookup table. Now the door table is <4k
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Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00
aerinon
dfc3d628df
Simple readme update
2019-09-02 21:52:50 -06:00
cassidoxa
d393657eac
Fix mixup of DM Return caves East and West
2019-09-02 15:36:30 -04:00
cassidoxa
f593370ec0
Prevent placing incorrect bosses in GT in inverted enemizer
2019-09-02 15:36:30 -04:00
Kevin Cathcart
f2c62e87ef
Update flavor text
2019-09-02 15:34:52 -04:00
Kevin Cathcart
7249429f69
Fix silvers hint
2019-09-02 15:33:34 -04:00
Kevin Cathcart
80217b269e
Fix inverted triforce hunt
2019-08-28 21:38:36 -04:00
cassidoxa
0a759f18d6
Undo write causing map tile glitch in EP area ( #9 )
2019-08-28 21:13:35 -04:00
Kevin Cathcart
ab99e8c223
Triforce Hunt turn-in logic
2019-08-28 21:12:44 -04:00
tolmar
274634acfd
Merge pull request #2 from aerinon/DoorShuffleStandardModeDev
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Fill in standard mode shuffle
2019-08-27 09:45:45 -07:00
tolmar
5a891c68d1
Fill in standard mode shuffle
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A bit ugly for now, but it basically works. Still needs logic.
2019-08-26 21:37:31 -07:00
aerinon
1e495de31c
Spoiler additions for doors
2019-08-26 21:59:02 -06:00
randall.rupper
02f4ad956d
Merge branch 'Dev' into DoorDev
2019-08-26 15:11:11 -06:00
aerinon
a328d49245
Merge pull request #1 from KevinCathcart/Dev
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Dev
2019-08-26 15:09:11 -06:00
randall.rupper
7f6c593df0
Bug with sanc/pull switch doors fixed.
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Bug with doors with offset 2 going to doors with offset 2 was fixed in asm.
Refactor asm code to use Y as 2nd index, which cleaned up code.
Also learned the phb:phk:plb ... plb trick (cleaner than what I was doing)
2019-08-26 15:03:42 -06:00
Kevin Cathcart
895d274b02
New music muting mechanism
2019-08-25 22:36:19 -04:00
Kevin Cathcart
2bd2ae80de
Remove obsolete comment
2019-08-25 22:35:03 -04:00
cassidoxa
fd1074d58a
Adjust swordless rules for inverted
2019-08-25 22:31:51 -04:00
Kevin Cathcart
12d7459a60
Implement progressive bow limit
2019-08-25 22:28:12 -04:00
Kevin Cathcart
05e5d6227d
Remove text for faster fairy potion fill
2019-08-25 22:24:35 -04:00
Kevin Cathcart
7dfff45a84
Fix typo
2019-08-25 22:22:31 -04:00
Kevin Cathcart
df6bf6f99c
Fix errors
2019-08-24 15:53:21 -04:00
Kevin Cathcart
e29f39c585
Mark as pre-release
2019-08-24 15:38:22 -04:00
Kevin Cathcart
6a6058adb3
Update goal sign/ganon taunts
2019-08-24 15:36:54 -04:00
Kevin Cathcart
eb1b5053e5
update json spoiler meta section
2019-08-24 15:35:58 -04:00
Kevin Cathcart
ec9709f009
Preopen GT for 0 crystals
2019-08-24 15:35:23 -04:00
cassidoxa
fe1505408a
Fix mirror bonking in inverted
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reverted a change and fixed some inverted writes I messed up initially
2019-08-24 10:14:57 -04:00
cassidoxa
3d64e2bef3
Put player on HC ledge after dying to Ganon in inverted
2019-08-24 10:14:57 -04:00
cassidoxa
d8c28b733a
Change to Bosses.py for inverted enemizer compatibility
2019-08-24 10:14:57 -04:00
aerinon
8db381a59c
Fixed several layer issue and a couple wrong room indices. Added a notes file in case I want to remember things.
2019-08-23 21:23:42 -06:00
randall.rupper
c87c767835
Upgrades doors to be written out by the rom. (No testing today)
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Added some various modes to play around with.
Fixed prototype's generation code to run
2019-08-23 16:52:53 -06:00
randall.rupper
2ff60fe377
Base rom edited to contain the asm hack.
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Fixed the vanilla linking doors in HC Back Hallway
2019-08-23 10:16:53 -06:00
randall.rupper
f2974cf769
Added vanilla info for created regions and fixed initial errors.
2019-08-22 14:49:23 -06:00
randall.rupper
ad3770e534
An initial commit.
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ASAR asm patch included with test tables.
Eastern and Hyrule Castle regions created from a while ago.
Currently broken because boss prizes are unreachable.
2019-08-22 12:03:55 -06:00
Kevin Cathcart
c0acfdd81e
New silver arrow hints
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Supporting progressive bows.
0.6.3-pre1
2019-08-21 22:40:19 -04:00
Kevin Cathcart
72d4e6c76a
Fix standard mode for madness+
2019-08-17 15:13:47 -04:00
Kevin Cathcart
990eab4e55
Fix broken retro mode
2019-08-17 15:13:46 -04:00
cassidoxa
46be1fb482
Fix Old Man Cave Exit region connections
2019-08-16 23:00:17 -04:00
cassidoxa
c042442d98
Pre bomb TR doors in inverted
2019-08-16 23:00:17 -04:00
Kevin Cathcart
0377d6b7bc
Finish support for variable crystal requirements
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Note: We still do not have anything to reveal required Ganon crystal
counts in inverted mode. For non-inverted it is revealed at a sign on
the pyramid, which might be less than ideal.
2019-08-11 08:55:38 -04:00