Commit Graph
1924 Commits
Author SHA1 Message Date
aerinon feb9177871 Ignore certain rules when bk isn't available in contradiction checking 2021-08-04 13:46:30 -06:00
aerinon d7e326f71d Key checking in dungeons limited to single player for speed
Spoiler traversal fixes and speed
Bug with boss shuffle spoiler in MW fixed
Perf enhancement fix for pot shuffle
2021-08-04 12:08:17 -06:00
aerinon 4b29408911 Perf enhancement fixes 2021-08-03 13:49:46 -06:00
aerinon e10c765bc2 Key logic 2021-08-03 12:16:29 -06:00
aerinon 24b01cfcc7 Performance optimizations 2021-08-03 09:26:41 -06:00
aerinon aeb910e274 Various fixes:
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
aerinon bcaee735a2 SFX shuffle added 2021-08-02 15:24:13 -06:00
aerinon c8dcdcc62c Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable 2021-08-02 15:23:43 -06:00
aerinon cab5f22390 Merge pull request #121 from StructuralMike/DoorDevUnstable
Define bomb upgrade as advancement before beemizer
2021-08-02 15:22:06 -06:00
aerinon 1871b7ee6e Merge branch 'SFXShuffle' into DoorDevUnstable 2021-08-02 12:40:52 -06:00
aerinon 50296915a7 Uncertain key rule change (keeping my eye on it) 2021-08-02 12:40:29 -06:00
aerinon 8a361e9672 Various refinements and fixes to key logic and generation 2021-08-02 12:39:48 -06:00
StructuralMike c06477c0f2 Update ItemList.py 2021-07-29 15:51:56 +02:00
StructuralMike 4c15c193f4 Set bomb upgrades as advancement before beemizer
Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
aerinon d70f2ee355 Small changes for bomblogic 2021-07-28 15:21:51 -06:00
aerinon 46de270923 Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable 2021-07-27 16:16:53 -06:00
aerinon 65c583c082 Initial work on dungeon prize logic in key layouts 2021-07-27 16:00:05 -06:00
aerinon ce24017297 typo 2021-07-27 13:13:18 -06:00
aerinon c182e73b77 Mystery can apply reduce_flashing 2021-07-27 11:33:58 -06:00
aerinon 066d239b70 Boss music fix 2021-07-27 08:58:31 -06:00
aerinon 0975b64519 Merge pull request #120 from compiling/DoorDevUnstable
Extra warnings / checks
2021-07-26 13:06:46 -06:00
aerinon 322273673b stage unstable for next release cycle 2021-07-26 12:19:45 -06:00
StructuralMike 9247c547d3 Update ItemList.py 2021-07-26 11:12:47 +02:00
StructuralMike e5e90fc805 Remove default bomb upgrades from shop 2021-07-26 11:09:24 +02:00
compiling 4d90ca9181 Add python version warning to the translation file. 2021-07-25 19:48:07 +10:00
compiling dc950112d9 Fix Aga rule for standard - should be Zelda + normal requirements. 2021-07-25 18:17:10 +10:00
compiling 4d8bfe0e22 Check for headered roms before passing to enemizer. 2021-07-25 18:15:51 +10:00
compiling c981b362d2 Add warning for old python versions. 2021-07-25 18:15:11 +10:00
StructuralMike 779c7d78c0 New hookshot cave region definitions 2021-07-24 17:22:48 +02:00
StructuralMike cce5adc453 Good bee cave & spiral cave logic for bombs
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
aerinon 8ed6b3fad2 Exception for DP back on basic,intensity level 1 (simply can't make a passage) 2021-07-23 12:37:41 -07:00
StructuralMike 051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
aerinon bfd5c5ceeb Update notes 2021-07-23 10:09:54 -07:00
aerinon c522a1b001 Aga Tower shouldn't choose inverted links house if not shuffled 2021-07-23 10:09:01 -07:00
aerinon 367a7be068 Update notes 2021-07-23 10:08:41 -07:00
aerinon c6ed7bcd04 Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable 2021-07-23 10:04:02 -07:00
aerinon 5b39494edf Credit collection rate refactor
Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon 46bfcb4dde Aga Tower shouldn't choose inverted links house if not shuffled 2021-07-23 08:39:31 -07:00
aerinon 23846dc475 credits again 2021-07-22 16:28:27 -07:00
aerinon 37b4d04d47 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:27 -07:00
aerinon 8c1e746556 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:08 -07:00
aerinon df0218c7a1 last ditch swap fixes 2021-07-22 16:09:28 -07:00
aerinon 68dc27902b SFX Shuffle initial implementation 2021-07-15 16:02:07 -07:00
aerinon 06486e88a2 Cutoff rug addition 2021-07-15 10:33:04 -07:00
aerinon a123661eca Don't fix ugly smalls in vanilla 2021-07-15 10:32:25 -07:00
aerinon b56f8d4136 Std+Retro: key logic for escape and exclude some bow logic sectors
Bug with reachable doors
2021-07-15 08:03:33 -07:00
aerinon ff16a256b7 Merge branch 'Catobat-BombWalls' into DoorDevUnstable 2021-07-13 13:19:55 -07:00
aerinon 15a9436e6d Merge branch 'BombWalls' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-BombWalls 2021-07-13 13:19:38 -07:00
aerinon b5aae926e7 Minor baserom updates 2021-07-13 13:19:14 -07:00