codemann8
55a91f8d17
Merged in DRUnstable v1.2.0.1
2022-12-16 18:18:07 -06:00
codemann8
bd53400fec
Replaced all references of Inverted-variant regions/exits
2022-12-06 22:21:35 -06:00
aerinon
89f467f995
District generation fix
2022-12-01 16:22:15 -07:00
aerinon
1134eb23e7
Added support for various avianart modes
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Uncle boots hints
Some key logic re-working unsure if safe
2022-11-28 15:05:39 -07:00
aerinon
db43ce8d15
Fix keyshuffle
2022-09-08 16:24:48 -06:00
aerinon
87834986d4
Retro break up of various options
2022-09-02 13:09:39 -06:00
aerinon
af4f8e5b4b
Flute mode
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And some odd fixes
2022-09-01 13:59:26 -06:00
aerinon
f93ecf9412
New baserom with various fixes for both font and multiclient issue with pottery
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Bump TFH limit to 850. It throws an error if you try to generate with too many pieces.
2022-04-28 16:27:37 -06:00
aerinon
a9797bfd83
Merge branch 'DoorDevUnstable' into DoorDevVolatile
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# Conflicts:
# Main.py
# RELEASENOTES.md
# Rom.py
# data/base2current.bps
2022-04-21 13:18:06 -06:00
aerinon
1c4e3e09ba
Major only update (split pot keys and key drops)
2022-04-21 13:13:41 -06:00
aerinon
26e8e23fce
Initial work on new pottery modes
2022-04-19 13:56:39 -06:00
aerinon
c7de8dad79
Minor bug in dungeon_only algoithm (also affected fallback grouping in major_only and vanilla)
2022-04-13 14:27:45 -06:00
aerinon
f040b5fad3
Every pot you pick up that wasn't part of the location pool does not count toward the location count
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Fix for items spawning where a thrown pot was
Fix for vanilla_fill, it now prioritizes heart container placements
Fix for dungeon counter showing up in AT/HC in crossed dungeon mode
2022-03-07 10:48:31 -07:00
aerinon
dd18f13930
Trash ditching method rebalanced for lots of triforce pieces
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Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
aerinon
b7e307f4c1
BPS flag for Mystery
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Expanded logic options for mystery
Fixed a shopsanity+district bug
Fixed the keysanity menu not showing map marks
2022-02-24 14:06:34 -07:00
aerinon
ccb7ced735
Lighter pottery modes
2022-02-16 14:02:21 -07:00
aerinon
2f0d64103e
Merge branch 'StandingItems' into DoorDevVolatile
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# Conflicts:
# Rules.py
# source/item/FillUtil.py
2022-01-21 16:21:59 -07:00
aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
aerinon
9fd73e08bb
Districting considers the Tavern North entrance
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Major items are counted differently
Minor edits
2022-01-13 15:13:22 -07:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
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Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
481e34d2f0
Minor fix for bombbag + TFH
2022-01-06 16:22:56 -07:00
aerinon
515f6dafed
Standing Items refinement - starting testing no keydrops and pot shuffle
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Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0
Clean up and vanilla fill improvements
2021-11-15 16:22:50 -07:00
aerinon
61f659a511
Initial fill changes
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Merge branch 'Bias' into DoorDevVolatile
# Conflicts:
# Rom.py
2021-11-02 16:03:21 -06:00
aerinon
c64d499bab
Maps/compasses should not be advancement items if the restriction is none
2021-09-14 15:03:51 -06:00
aerinon
23352c3bf7
Correct promotion of map and compass to advancement to add that logic
2021-08-26 15:36:12 -06:00
aerinon
f259e8bdc8
Boss item restriction logic added
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Reserved location logic started
2021-08-20 14:32:54 -06:00