codemann8
834cc26241
Added missing flipper logic
2021-04-20 23:43:08 -05:00
codemann8
642c0c2a10
Fixed incorrect data
2021-04-19 19:23:43 -05:00
codemann8
a2cda2f34c
Milestone update, all transition tests work, megatiles have a visual problem
2021-04-18 13:37:55 -05:00
codemann8
4a0bf1f123
Fixed off-by-one issue on writing dest to ROM
2021-04-13 19:11:37 -05:00
codemann8
ade6dfc416
New destinations now write to ROM
2021-04-12 12:23:26 -05:00
codemann8
894acbd939
Milestone successful transition to midpoint
2021-04-07 12:15:26 -05:00
codemann8
db3cee7229
Formatting
2021-04-02 14:37:24 -05:00
codemann8
877d523367
Converted data tables to little endian
2021-04-02 13:49:55 -05:00
codemann8
6091d96dc0
Split transition table by direction
2021-04-01 12:36:26 -05:00
codemann8
71ef1c3252
Added data tables, began initial ASM structure
2021-03-31 21:27:23 -05:00
codemann8
a89a17515d
Adding initial ASM, infinite loop at Links
2021-03-24 14:02:50 -05:00
codemann8
87381e495c
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-18 22:44:17 -06:00
aerinon
9d32a85b89
Progressive limits ignored for shop items (multiworld)
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Multi Client improvements to reporting
2021-02-18 13:39:03 -07:00
codemann8
2235aab579
Initial OW Shuffle asm hooks
2021-02-18 10:00:22 -06:00
aerinon
3b8773ea33
Update item counter for mystery
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Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 21:11:31 -07:00
aerinon
f83b28adb6
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
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-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
Catobat
74a8ec6486
Minor fixes for in-room stairs
2021-02-12 23:01:50 +01:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
d3cde6c901
Messing around with HC/Sewer ID
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Compass code uses original addresses
2020-11-09 16:13:29 -07:00
aerinon
6162fddf47
Lots of bugfixes - see notes
2020-11-09 13:54:03 -07:00
aerinon
f62ba51469
Baserom re-factor of compass code
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Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
8c73947ad7
Bug fix for vanilla BK at Ball n Chain guard
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Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon
c0f6c3fd52
Bug fix for intensity 3 + enemizer (just taking it out for now)
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Lobbies added to spoiler
2020-10-23 15:07:55 -06:00
aerinon
d89801c72c
Key Hud redesign continued
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Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f
Standard + Crossed bug with Hyrule Castle
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Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0
Generation improvements
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Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
99f262cc72
Lobby logic improvements
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Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8
Merge in door dev unstable
2020-09-17 15:23:06 -06:00
aerinon
7653c95fd7
Minor fixes for a few lobbies
2020-09-15 16:13:54 -06:00
CaitSith2
18f115faef
Add two more rooms that need rug cuts.
2020-09-15 12:47:27 -07:00
aerinon
309dc40f08
Minor ASM reorg
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Fix for bonking across the TR chest gap
2020-09-09 16:03:43 -06:00
aerinon
973bf02b1d
Palette refinement
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Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b
Bulk of Lobby randomization work
2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e
Torch+ChestKey counter bug fixed
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Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
53a5d6a98f
Incorporating CrossGenWork2 branch again
2020-08-14 16:27:37 -06:00
aerinon
b4fd8f6bdc
Bug fix for attic blind
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Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
ed20ff5f63
Bug fixes for crashes involving new baserom
2020-06-25 16:16:56 -06:00
aerinon
a51820e2cf
New baserom
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Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee
Potential fix for bottle issues
2020-06-08 13:07:11 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
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Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
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Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
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Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
467507b505
Straight Stairs trap doors
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Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce
Merge Unstable into EdgeWork
2020-04-24 14:02:47 -06:00
aerinon
810942cf69
DungeonGen bug
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Animated tiles fix
2020-04-23 16:18:56 -06:00