codemann8
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c54bd67ddc
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Extended new entrance/exit pool to all other connect functions
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2021-10-02 13:40:14 -05:00 |
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codemann8
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9bff9e010d
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Extended new entrance/exit pool to all other connect functions
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2021-10-02 13:38:30 -05:00 |
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codemann8
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ae5a7906a6
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Fixed spoiler log to consider non-boolean Crossed OW values
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2021-10-02 10:16:35 -05:00 |
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codemann8
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cb51117c70
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Fixed Mystery to consider new Crossed/Mixed structure
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2021-10-02 09:59:23 -05:00 |
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codemann8
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43fbd9c49c
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Added entrance and exit pool framework to ER
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2021-09-30 18:49:51 -05:00 |
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codemann8
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56b8492985
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Added entrance and exit pool framework to ER
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2021-09-30 18:48:53 -05:00 |
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codemann8
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54b6b3dc05
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Minor entrance formatting and rearrangement
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2021-09-28 15:29:51 -05:00 |
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codemann8
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dd1ec0ce52
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Moved dungeon-related connections to one area
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2021-09-28 15:14:02 -05:00 |
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codemann8
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ced1c77852
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Moved Dungeon Full shuffle logic to external function
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2021-09-28 15:12:46 -05:00 |
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codemann8
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a11c23bde9
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Moving Tavern North to mandatory connections
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2021-09-28 15:09:29 -05:00 |
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codemann8
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ecacba55a4
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Merged in DR v0.5.1.2
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2021-09-17 11:12:05 -05:00 |
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aerinon
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1eda6cfa9a
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Fix lambda by binding bk_name at lambda creation
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2021-09-16 15:46:40 -06:00 |
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aerinon
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ddd3aaf9a2
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More prize door refinement
Incorporating drop entrances better in the find proposal algorithm
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2021-09-16 15:20:29 -06:00 |
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aerinon
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bce3bcf4fe
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Remove stonewall pre-opening code in favor of dynamic softlock prevention (Promoted from experimental)
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2021-09-14 16:02:31 -06:00 |
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aerinon
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eab9404398
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Allow Blind's Cell to be shuffled if Blind is not the boss
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2021-09-14 15:40:55 -06:00 |
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aerinon
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c5f6c46bd8
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Remove unique annotation from FastEnum class
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2021-09-14 15:24:23 -06:00 |
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aerinon
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a7fffd3267
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More refinement for prize locked parts of a dungeon and key rule interaction
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2021-09-10 09:13:20 -06:00 |
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aerinon
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ec7c1489c7
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Removed rails flag and just edited the object table for prevent mode in mixed travel
Updated rails in PoD Arena to prevent hovering better
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2021-09-07 16:25:42 -06:00 |
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aerinon
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e48dbe3d27
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Prize relevance refinement
Subtle change on bk restriction - only restrict if bk was determined to be the way forward
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2021-09-02 18:10:49 -06:00 |
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aerinon
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2760841836
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Prevent keys doors on door pairs that loop on themselves in the same supertile. (Excludes dead ends)
Thus, there's not chance for a keys to be wasted.
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2021-09-02 17:00:36 -06:00 |
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aerinon
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cb8a168b6c
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Merge pull request #123 from Catobat/ItemPool
Fix money balancing with reduced item pool
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2021-09-01 15:57:14 -06:00 |
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codemann8
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e8ef3bfc9b
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Version bump 0.1.9.1
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2021-08-31 19:44:58 -05:00 |
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codemann8
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d066b133f1
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Merged in DR v0.5.1.1
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2021-08-31 19:39:23 -05:00 |
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codemann8
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4567901cd9
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Base ROM changes from upstream DR
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2021-08-31 19:29:26 -05:00 |
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aerinon
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84fb47ba9d
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Couple of big key logic fixes - one with bk forced
Another with bk assumed to be found early in dungeon
Catobat map check fix from rom
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2021-08-31 15:36:38 -06:00 |
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aerinon
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10c01034fd
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Minor rom fix
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2021-08-31 14:10:47 -06:00 |
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aerinon
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dad6016498
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Rom features: update cutofftable
Add a multiworld ram slot for item that just got grabbed
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2021-08-30 15:57:45 -06:00 |
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aerinon
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07287d85a7
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Improve exclusion calculation
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2021-08-30 15:21:25 -06:00 |
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aerinon
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67c4fee636
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Boss shuffle fix - fixes some bias discovered by krebel
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2021-08-30 15:20:27 -06:00 |
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codemann8
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e03fa2f542
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Fixed missing flipper rule for IP Leave
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2021-08-27 18:30:36 -05:00 |
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codemann8
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30aeeedb6e
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Fixed missing flipper rule for IP Leave
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2021-08-27 16:43:16 -05:00 |
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aerinon
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91fbcd38da
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Fix shop hints in ER modes where shops are not located vanilla
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2021-08-27 15:13:37 -06:00 |
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aerinon
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9e7223795f
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Fix for path checking. should get pinball more often
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2021-08-27 15:03:27 -06:00 |
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aerinon
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759e9979da
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Rule fix for bigkey shuffle, use the always_allow for the big key, but require it for every other item
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2021-08-26 15:51:12 -06:00 |
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aerinon
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1f884649d1
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Remove unnecessary imports
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2021-08-26 15:32:35 -06:00 |
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aerinon
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5614dea2b5
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Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
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2021-08-26 15:28:42 -06:00 |
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codemann8
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af96bce77b
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Version bump 0.1.9.0
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2021-08-26 08:02:06 -05:00 |
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codemann8
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51269bc1b3
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Updated OW GUI layout
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2021-08-26 06:00:00 -05:00 |
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codemann8
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a755453061
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Updated baserom
- Fixes TR Pegs issue when fluting direct to TR Pegs from area with hammerpegs
- Changed Crossed OW to only affect Link state on world change
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2021-08-26 00:55:37 -05:00 |
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codemann8
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0b05ec9927
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Improved accuracy of Crossed OW flag in ROM
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2021-08-25 02:22:59 -05:00 |
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codemann8
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151506d130
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Play SFX on crossworld transition in Crossed OW
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2021-08-25 02:22:21 -05:00 |
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codemann8
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0f8efed663
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Fixed Limited OW to abide by Keep Similar option
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2021-08-24 23:26:57 -05:00 |
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codemann8
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16e004060f
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Fixed issue with Grouped/Mixed+None/Chaos Crossed shuffles
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2021-08-24 04:53:55 -05:00 |
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codemann8
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b2bcdfd286
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Expanded and restructured OW Shuffle to include more Crossed options
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2021-08-24 02:39:24 -05:00 |
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codemann8
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d1b0b57d53
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Retain Link state on transition in Crossed OW unless bunny
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2021-08-21 18:19:57 -05:00 |
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codemann8
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3da44b6b94
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Changelog update
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2021-08-20 23:01:56 -05:00 |
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codemann8
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365f11564a
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Version bump 0.1.8.2
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2021-08-20 22:56:14 -05:00 |
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codemann8
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2471bc2f10
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Fixed Bunny/Lonk issues in Crossed OW
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2021-08-20 22:48:05 -05:00 |
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codemann8
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eb9dc8df75
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Fixed Flute crashes
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2021-08-20 20:44:13 -05:00 |
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codemann8
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f051e3a0b2
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Some Inverted situations getting applied/removed in Mixed OW
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2021-08-20 14:08:29 -05:00 |
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