Commit Graph
615 Commits
Author SHA1 Message Date
compiling b3e84cc559 Basic test that inverted bomb shop logic covers all entrances. 2020-03-19 21:55:26 +11:00
compiling 6003d40ce2 Update inverted big bomb rules.
Add checks that will not allow unexpected entrances to get east dark world logic.
2020-03-19 21:54:13 +11:00
compiling e01983c494 Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity). 2020-03-17 23:23:14 +11:00
compiling 6263c0d709 Update pyramid fairy tests 2020-03-17 23:19:23 +11:00
compiling 053aec4f26 Add unit tests for vanilla inverted layout, and dungeon logic. 2020-03-16 17:39:54 +11:00
compiling 270fbce516 Fix bombs check 2020-03-15 21:59:06 +11:00
compiling e8ee3de083 Mire key logic update - it is impossible to access the Map Chest key door without hitting a colour switch (or clipping through a rail). 2020-03-15 21:03:43 +11:00
compiling 9b5654ff4f Update boss requirements to match item randomizer
- Can defeat Armos with the bow
- Can defeat Lanmolas with the canes
- Require sword or bow for Helmasaur - hammer is possible for phase 2 but difficult
- Require extended magic for fighting Trinexx with master sword
2020-03-15 14:14:06 +11:00
compiling ab89f70fa3 Add 10 bombs as an uncle weapon for standard. 2020-03-15 11:09:34 +11:00
compiling 5c0d34a65d Require a weapon for Castle Tower. 2020-03-15 11:04:08 +11:00
compiling 18c10dc7ad Make retro arrows always require buying the wooden arrow.
The Silver Arrows grant the ability to shoot if they are non-progressive, but this is harder to model.
2020-03-15 10:12:22 +11:00
compiling 49e48eba1d Add warp between Waterfall Cave and Lake Hylia into inverted logic. 2020-03-14 13:37:21 +11:00
compiling 5c95cf8730 Fix Half Magic logic 2020-03-14 10:31:28 +11:00
compiling 6197b915a5 Fix inverted rule for old man house. 2020-03-14 00:39:29 +11:00
compiling 583380cad6 Support vanilla key layout in GT (copy item rando logic - firesnake room needs 2 keys if it contains a small key). 2020-03-09 09:59:54 +11:00
compiling d6db722d2e Fix silvers hint to point at the bow you didn't find.
Remove silvers hint if progressive bows do not give silvers.
2020-03-09 09:57:22 +11:00
compiling b5dccaba2c Update base2current 2020-03-08 17:27:26 +11:00
compiling 0f3c9d62a6 Fix standard mode with default connections 2020-03-03 19:05:36 +11:00
qadan 59974c2fbe add zora ledge too 2020-02-26 15:19:56 -04:00
qadan 5b03cb82ba add kings grave area, waterwalk regions 2020-02-26 15:11:24 -04:00
qadan 45f8ec51b2 account for some more things 2020-02-21 20:30:23 -04:00
qadan 77b366d093 what's that doing there 2020-02-19 21:09:38 -04:00
qadan 60f0ffdab3 typo 2020-02-19 20:50:36 -04:00
qadan 2936dfcd93 fix mirror bunny stuff 2020-02-19 19:00:31 -04:00
qadan 6f38664a80 hecked a copy paste 2020-02-19 10:19:58 -04:00
qadan 0ed41f6b13 fixing bunny revival, and other bunny stuff 2020-02-18 20:22:33 -04:00
qadan f8b6af472b copy paste error 2020-02-12 19:49:11 -04:00
qadan 5294524c25 rules for superbunny in TR/Hera 2020-02-12 19:38:42 -04:00
qadan 1e31c26a29 invalid glitch 2020-02-12 13:44:51 -04:00
AmazingAmpharos ced3e8ab37 Update base ROM
Oops, forgot to ever do this, erroneously assumed it was done before.
2020-02-12 09:52:22 -04:00
qadan 09a5b71a2d inverted issues 2020-02-11 18:39:49 -04:00
qadan e94131ab1d bugfixes, starting boots 2020-02-11 18:25:09 -04:00
qadan d235ebbe01 add OWGSets 2020-02-11 18:13:50 -04:00
qadan cf7327bb52 and another 2020-02-11 18:12:30 -04:00
qadan 86e66fef99 little typos 2020-02-11 18:10:20 -04:00
qadan 2ba2f48f92 overworld glitches ruleset 2020-02-11 18:07:38 -04:00
Daniel Aitken 66acd540a7 Merge pull request #1 from KevinCathcart/Dev
Dev
2020-02-11 17:01:38 -04:00
AmazingAmpharos 733f6b1a61 Update GUI
The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
2020-01-03 08:32:22 +11:00
compiling edd656b903 Swap implementation of Take Any fix to match Multiworld. 2020-01-03 08:27:22 +11:00
compiling f6bad85a15 Remove Capacity Upgrade from Take Any locations, to match item randomizer 2020-01-02 16:33:01 +11:00
compiling 4921daccf3 Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter 2020-01-02 16:33:01 +11:00
compiling 0eed4bb527 Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
compiling 6b97cebec5 Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2020-01-02 16:33:00 +11:00
cassidoxa f8628337bb One more vanilla/dungeons ROM fix 2019-09-21 22:15:12 -04:00
cassidoxa 2859acef7d Swordless rom writes and inverted fixes
* Update Swordless rom writes

* Remove swordless as possible mode in ItemList.py

* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules

* Update Link's House Shuffling in inverted insanity

* More isolated entrances not to put Link's House at

* Fix Link's House in dungeons shuffles

* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
cassidoxa 99a4ea17b0 Fix swordless vanilla shuffle TR keys issue 2019-09-14 10:02:38 -04:00
cassidoxa ec865e67e6 Fix inverted retro take anys
Removed 'Dark Sanctuary Hint' from take any pool if mode is inverted
2019-09-14 10:02:38 -04:00
cassidoxa d393657eac Fix mixup of DM Return caves East and West 2019-09-02 15:36:30 -04:00
cassidoxa f593370ec0 Prevent placing incorrect bosses in GT in inverted enemizer 2019-09-02 15:36:30 -04:00
Kevin Cathcart f2c62e87ef Update flavor text 2019-09-02 15:34:52 -04:00