Commit Graph

1878 Commits

Author SHA1 Message Date
StructuralMike
dcba2be757 Bombbag instead of Bombbags 2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02 Changing the cli to be bombbags over bomblogic
Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.

Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
StructuralMike
cf8d716b37 Merge pull request #3 from aerinon/DoorDevUnstable
Door dev unstable
2021-08-11 10:11:40 +02:00
Catobat
579c3bfd23 Fix money balancing with reduced item pool 2021-08-06 14:17:24 +02:00
aerinon
feb9177871 Ignore certain rules when bk isn't available in contradiction checking 2021-08-04 13:46:30 -06:00
aerinon
d7e326f71d Key checking in dungeons limited to single player for speed
Spoiler traversal fixes and speed
Bug with boss shuffle spoiler in MW fixed
Perf enhancement fix for pot shuffle
2021-08-04 12:08:17 -06:00
aerinon
4b29408911 Perf enhancement fixes 2021-08-03 13:49:46 -06:00
aerinon
e10c765bc2 Key logic 2021-08-03 12:16:29 -06:00
aerinon
24b01cfcc7 Performance optimizations 2021-08-03 09:26:41 -06:00
aerinon
aeb910e274 Various fixes:
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
aerinon
bcaee735a2 SFX shuffle added 2021-08-02 15:24:13 -06:00
aerinon
c8dcdcc62c Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable 2021-08-02 15:23:43 -06:00
aerinon
cab5f22390 Merge pull request #121 from StructuralMike/DoorDevUnstable
Define bomb upgrade as advancement before beemizer
2021-08-02 15:22:06 -06:00
aerinon
1871b7ee6e Merge branch 'SFXShuffle' into DoorDevUnstable 2021-08-02 12:40:52 -06:00
aerinon
50296915a7 Uncertain key rule change (keeping my eye on it) 2021-08-02 12:40:29 -06:00
aerinon
8a361e9672 Various refinements and fixes to key logic and generation 2021-08-02 12:39:48 -06:00
StructuralMike
c06477c0f2 Update ItemList.py 2021-07-29 15:51:56 +02:00
StructuralMike
4c15c193f4 Set bomb upgrades as advancement before beemizer
Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
aerinon
d70f2ee355 Small changes for bomblogic 2021-07-28 15:21:51 -06:00
aerinon
46de270923 Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable 2021-07-27 16:16:53 -06:00
aerinon
65c583c082 Initial work on dungeon prize logic in key layouts 2021-07-27 16:00:05 -06:00
aerinon
ce24017297 typo 2021-07-27 13:13:18 -06:00
aerinon
c182e73b77 Mystery can apply reduce_flashing 2021-07-27 11:33:58 -06:00
aerinon
066d239b70 Boss music fix 2021-07-27 08:58:31 -06:00
aerinon
0975b64519 Merge pull request #120 from compiling/DoorDevUnstable
Extra warnings / checks
2021-07-26 13:06:46 -06:00
aerinon
322273673b stage unstable for next release cycle 2021-07-26 12:19:45 -06:00
StructuralMike
9247c547d3 Update ItemList.py 2021-07-26 11:12:47 +02:00
StructuralMike
e5e90fc805 Remove default bomb upgrades from shop 2021-07-26 11:09:24 +02:00
compiling
4d90ca9181 Add python version warning to the translation file. 2021-07-25 19:48:07 +10:00
compiling
dc950112d9 Fix Aga rule for standard - should be Zelda + normal requirements. 2021-07-25 18:17:10 +10:00
compiling
4d8bfe0e22 Check for headered roms before passing to enemizer. 2021-07-25 18:15:51 +10:00
compiling
c981b362d2 Add warning for old python versions. 2021-07-25 18:15:11 +10:00
StructuralMike
779c7d78c0 New hookshot cave region definitions 2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453 Good bee cave & spiral cave logic for bombs
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
aerinon
8ed6b3fad2 Exception for DP back on basic,intensity level 1 (simply can't make a passage) 2021-07-23 12:37:41 -07:00
StructuralMike
051a47e0cd Bomblogic added 2021-07-23 20:35:48 +02:00
aerinon
bfd5c5ceeb Update notes 2021-07-23 10:09:54 -07:00
aerinon
c522a1b001 Aga Tower shouldn't choose inverted links house if not shuffled 2021-07-23 10:09:01 -07:00
aerinon
367a7be068 Update notes 2021-07-23 10:08:41 -07:00
aerinon
c6ed7bcd04 Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable 2021-07-23 10:04:02 -07:00
aerinon
5b39494edf Credit collection rate refactor
Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon
46bfcb4dde Aga Tower shouldn't choose inverted links house if not shuffled 2021-07-23 08:39:31 -07:00
aerinon
23846dc475 credits again 2021-07-22 16:28:27 -07:00
aerinon
37b4d04d47 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:27 -07:00
aerinon
8c1e746556 Inverted pathing fix (Castle S&Q may be required) 2021-07-22 16:26:08 -07:00
aerinon
df0218c7a1 last ditch swap fixes 2021-07-22 16:09:28 -07:00
aerinon
68dc27902b SFX Shuffle initial implementation 2021-07-15 16:02:07 -07:00
aerinon
06486e88a2 Cutoff rug addition 2021-07-15 10:33:04 -07:00
aerinon
a123661eca Don't fix ugly smalls in vanilla 2021-07-15 10:32:25 -07:00